QbaN

Poland
177 matches tracked 42 matches in 30 days
Last updated:

How does QbaN play?

Rating 0.97 K/R 0.69 ADR 76.5 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 14x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ELO +285
= Stayed the same
K/R at 0.69, ADR at 76.3, Win rate at 46%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −118 ELO
31 matches · 42% win rate
On Dust 2 −28 ELO
23 matches · 35% win rate
On Mirage −6 ELO
60 matches · 53% win rate

QbaN loses the most ELO on Anubis: −118 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Most kills in a match: 42 · Cache
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 58%
0.71 better than 41%
79.1 better than 47%
1.01 right on the average
54% of 182 duels better than 71%
33% of 33 situations better than 36%
Anubis31
42% better than 22%
0.64 better than 11%
73.3 better than 17%
0.93 better than 19%
38% of 86 duels better than 3%
33% of 21 situations better than 39%
Dust 223
35% better than 9%
0.66 better than 19%
73.0 better than 17%
0.92 better than 20%
44% of 84 duels better than 17%
38% of 13 situations right on the average
Ancient19
42% better than 20%
0.64 better than 9%
72.8 better than 12%
0.92 better than 17%
42% of 53 duels better than 8%
42% of 12 situations better than 59%
Nuke17
29% better than 1%
0.64 better than 5%
73.3 better than 11%
0.88 better than 5%
46% of 61 duels better than 19%
50% of 10 situations better than 76%
Cache13
62% -
0.73 -
78.7 -
1.02-
43% of 54 duels -
27% of 11 situations -
Inferno13
46% -
0.76 -
82.8 -
1.02-
54% of 41 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QbaN plays

Across 177 matches QbaN averages K/R 0.69, ADR 76.5 and a rating of 0.97. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 55 of 177 matches the rating was 1.10 or higher (31%), in 76 it was below 0.90. In 135 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. QbaN loses the most ELO on Anubis (−118 ELO, win rate 42%). Improved over the last three months: Rating +0.05, ELO +285. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.3, Win rate at 46%. Last 30 days: 42 matches, win rate 52%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.