Qanche

Turkey
On FACEIT since 2018 280 matches tracked 106 matches in 30 days
ELO ▼ 148
2,218
30-day peak: 2,366
Rank EU
#128,173
Turkey #3,356 in Turkey
Last updated:

How does Qanche play?

Rating 1.02 (from 265 matches) K/R 0.71 ADR 79.8 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 18%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.02 · Ø 1.02 better than 54%
Pistol kills per match 3.1
Knife kills 4 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 27x 4K, 2 aces in 202 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.28).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.73+0.45 · Ø 0.28 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,156
▼ Got worse
K/R −0.09, Rating −0.16, ADR −5.1, Headshots −6 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
50 matches · 44% win rate
On Fridays +11 ELO, win rate 41%

Qanche loses the most ELO on Inferno: −21 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.20 · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
59% better than 76%
0.75 better than 57%
85.4 better than 75%
1.08 better than 67%
59% of 308 duels better than 86%
32% of 56 situations better than 33%
Anubis54
56% better than 68%
0.73 better than 46%
80.9 better than 53%
1.06 better than 62%
60% of 121 duels better than 90%
33% of 30 situations better than 38%
Inferno50
44% better than 22%
0.70 better than 24%
80.0 better than 40%
1.03 better than 38%
44% of 121 duels better than 10%
31% of 32 situations better than 26%
Cache34
35% -
0.63 -
70.7 -
0.89-
43% of 92 duels -
50% of 18 situations -
Mirage21
52% better than 55%
0.71 better than 36%
80.0 better than 47%
1.00 better than 42%
60% of 58 duels better than 90%
50% of 12 situations better than 82%
Nuke14
21% -
0.69 -
75.6 -
0.94-
56% of 27 duels -
30% of 10 situations -
Vertigo12
42% -
0.61 -
71.5 -
0.85-
32% of 25 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qanche plays

Across 280 matches Qanche averages K/R 0.71 and ADR 79.8; the rating across the 265 rated matches is 1.02. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 90 matches. In 102 of 265 matches the rating was 1.10 or higher (38%), in 96 it was below 0.90. In 202 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. Qanche loses the most ELO on Inferno (−21 ELO, win rate 44%). Things go best in match 4 of the day (+84 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +84 ELO. Got weaker: K/R −0.09, Rating −0.16, ADR −5.1, Headshots −6 pp, Win rate −9 pp. Unchanged in recent months: ELO at 2,156. Last 30 days: 106 matches, win rate 49%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.