QaQFireSt0rm

Vietnam
On FACEIT since 2020 194 matches tracked 19 matches in 30 days
ELO
2,468
Peak across the last 194 matches: 2,695
Rank SEA ▲ 563 places
#1,231
Vietnam #90 in Vietnam
30 days · prev. #1,794 · best #1,204
Last updated:

How does QaQFireSt0rm play?

Rating 1.02 K/R 0.73 ADR 78.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.97−0.05 · Ø 1.02 better than 24%
Pistol kills per match 2.6
Knife kills 6 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 18%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 26x 4K, 4 aces in 134 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.2−2.9 · Ø 4.1 better than 1%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −7.3, Win rate −3 pp, ELO −53

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
36 matches · 58% win rate
On Dust 2 −84 ELO
44 matches · 57% win rate
Between 6:00 and 12:00 −166 ELO, win rate 45%
On Fridays −70 ELO, win rate 47%

QaQFireSt0rm loses the most ELO on Ancient: −106 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% right on the average
0.73 better than 42%
76.8 better than 28%
1.02 better than 44%
45% of 326 duels better than 17%
26% of 35 situations better than 17%
Dust 244
57% better than 67%
0.76 better than 59%
80.5 better than 49%
1.10 better than 71%
52% of 232 duels better than 54%
6% of 17 situations better than 2%
Ancient36
58% better than 73%
0.72 better than 39%
78.1 better than 34%
1.01 better than 43%
45% of 207 duels better than 17%
35% of 17 situations better than 42%
Anubis22
45% better than 28%
0.70 better than 29%
79.9 better than 44%
0.93 better than 16%
41% of 162 duels better than 7%
50% of 4 situations better than 78%
Inferno12
58% -
0.71 -
79.2 -
1.02-
47% of 79 duels -
100% of 4 situations -
Cache10
30% -
0.66 -
72.9 -
0.87-
56% of 55 duels -
50% of 2 situations -
Nuke8
63% -
0.72 -
77.5 -
0.97-
55% of 40 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QaQFireSt0rm plays

Across 194 matches QaQFireSt0rm averages K/R 0.73, ADR 78.5 and a rating of 1.02. Biggest strength: 3K rounds at 4.8%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 79 of 194 matches the rating was 1.10 or higher (41%), in 71 it was below 0.90. In 134 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.25. QaQFireSt0rm loses the most ELO on Ancient (−106 ELO, win rate 58%). Things go best in match 2 of the day (−22 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −22 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −7.3, Win rate −3 pp, ELO −53. Unchanged in recent months: Headshots at 54%. Last 30 days: 19 matches, win rate 74%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.