Q_Slime

Russia
On FACEIT since 2022 174 matches tracked 63 matches in 30 days
ELO ▼ 167
2,361
30-day peak: 2,528
Rank EU
#82,699
Russia #23,456 in Russia
Last updated:

How does Q_Slime play?

Rating 0.94 K/R 0.65 ADR 72.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.9
Knife kills 1 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 12x 4K, 1 ace in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 93%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +257
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.20, ADR −13.5, Win rate −20 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.64 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −76 ELO
20 matches · 45% win rate
In match 1 of the day +53 ELO
44 matches · 50% win rate
On Sundays +55 ELO, win rate 52%

Q_Slime loses the most ELO on Inferno: −76 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 36%
0.62 better than 5%
69.9 better than 6%
0.89 better than 8%
35% of 120 duels better than 1%
30% of 40 situations better than 26%
Nuke35
74% better than 96%
0.68 better than 15%
76.4 better than 21%
0.97 better than 24%
58% of 97 duels better than 76%
61% of 18 situations better than 90%
Ancient28
71% better than 96%
0.66 better than 11%
72.1 better than 9%
0.93 better than 16%
49% of 81 duels better than 35%
46% of 13 situations better than 73%
Inferno20
45% better than 21%
0.66 better than 11%
74.4 better than 13%
0.97 better than 17%
55% of 56 duels better than 56%
54% of 13 situations better than 85%
Dust 217
59% better than 76%
0.61 better than 3%
67.0 better than 2%
0.90 better than 8%
30% of 47 duels better than 1%
25% of 8 situations better than 19%
Cache16
56% -
0.72 -
76.3 -
1.07-
57% of 65 duels -
46% of 13 situations -
Vertigo3
33% -
0.70 -
73.8 -
0.91-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Q_Slime plays

Across 174 matches Q_Slime averages K/R 0.65, ADR 72.3 and a rating of 0.94. Biggest strength: Utility damage per round at 5.2, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 49% headshots. The strongest map is Nuke with a 74% win rate in 35 matches. In 50 of 174 matches the rating was 1.10 or higher (29%), in 83 it was below 0.90. In 149 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Q_Slime loses the most ELO on Inferno (−76 ELO, win rate 45%). Things go best on Nuke (+30 ELO, win rate 74%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +3 pp, ELO +257. Got weaker: K/R −0.12, Rating −0.20, ADR −13.5, Win rate −20 pp. Last 30 days: 63 matches, win rate 54%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.