QUARTZv

Russia
On FACEIT since 2017 151 matches tracked 42 matches in 30 days
ELO ▼ 371
2,226
30-day peak: 2,597
Rank EU
#124,773
Russia #35,430 in Russia
Last updated:

How does QUARTZv play?

Rating 0.99 K/R 0.72 ADR 80.5 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.5
Knife kills 6 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 7x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +350
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.15, Rating −0.22, ADR −12.6, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.67 (at the start 0.82). Clearly below the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
57 matches · 51% win rate
On Dust 2 −5 ELO
43 matches · 53% win rate
On Thursdays ±0 ELO, win rate 38%

QUARTZv loses the most ELO on Mirage: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.08 · Cache

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 52%
0.69 better than 27%
78.3 better than 39%
0.95 better than 24%
41% of 198 duels better than 7%
42% of 31 situations better than 62%
Dust 243
53% better than 56%
0.76 better than 62%
84.3 better than 70%
1.05 better than 56%
49% of 209 duels better than 38%
47% of 19 situations better than 76%
Ancient25
40% better than 15%
0.68 better than 21%
77.7 better than 30%
0.94 better than 22%
42% of 102 duels better than 8%
36% of 11 situations right on the average
Nuke13
62% -
0.72 -
79.4 -
1.00-
43% of 63 duels -
56% of 9 situations -
Anubis7
43% -
0.75 -
79.7 -
0.98-
70% of 27 duels -
40% of 5 situations -
Inferno4
0% -
0.69 -
79.5 -
0.89-
33% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QUARTZv plays

Across 151 matches QUARTZv averages K/R 0.72, ADR 80.5 and a rating of 0.99. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 51 of 151 matches the rating was 1.10 or higher (34%), in 63 it was below 0.90. In 100 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. QUARTZv loses the most ELO on Mirage (−59 ELO, win rate 51%). Things go best on Ancient (+90 ELO, win rate 40%). Match no. 2 of the day goes best: 66% win rate, +30 ELO. Improved over the last three months: ELO +350. Got weaker: K/R −0.15, Rating −0.22, ADR −12.6, Win rate −12 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 42 matches, win rate 38%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.