QUAL1TY-

Greece
261 matches tracked 86 matches in 30 days
Last updated:

How does QUAL1TY- play?

Rating 1.07 K/R 0.78 ADR 84.8 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 2.7
Knife kills 1 in 261 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.9%).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 91%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 87%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 41x 4K, 0 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 67%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +11 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 84.6, ELO at 1,472
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.71).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −127 ELO
43 matches · 44% win rate
On Mirage −61 ELO
54 matches · 41% win rate
On Sundays +4 ELO, win rate 29%

QUAL1TY- loses the most ELO on Anubis: −127 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
56% better than 71%
0.81 better than 90%
86.1 better than 84%
1.13 better than 89%
53% of 319 duels better than 68%
38% of 50 situations right on the average
Mirage54
41% better than 22%
0.76 better than 74%
82.3 better than 70%
1.02 better than 64%
49% of 266 duels better than 46%
35% of 31 situations better than 42%
Ancient51
45% better than 30%
0.77 better than 73%
83.0 better than 68%
1.02 better than 61%
53% of 246 duels better than 67%
37% of 27 situations better than 49%
Anubis43
44% better than 27%
0.77 better than 76%
86.8 better than 87%
1.07 better than 76%
53% of 193 duels better than 63%
33% of 24 situations better than 36%
Cache16
50% -
0.79 -
88.1 -
1.08-
54% of 71 duels -
44% of 9 situations -
Inferno13
62% -
0.77 -
83.6 -
1.07-
38% of 65 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QUAL1TY- plays

Across 261 matches QUAL1TY- averages K/R 0.78, ADR 84.8 and a rating of 1.07. Biggest strength: 3K rounds at 4.7%, better than 87% of level 7 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 7 players. Averages 16.7 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 121 of 261 matches the rating was 1.10 or higher (46%), in 90 it was below 0.90. In 216 matches with detailed stats: 41 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. QUAL1TY- loses the most ELO on Anubis (−127 ELO, win rate 44%). Things go best on Ancient (+56 ELO, win rate 45%). Match no. 4 of the day goes best: 58% win rate, +3 ELO. Improved over the last three months: Headshots +5 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 84.6, ELO at 1,472. Last 30 days: 86 matches, win rate 45%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.