QQundalf

Germany
148 matches tracked 30 matches in 30 days
Last updated:

How does QQundalf play?

Rating 1.01 (from 99 matches) K/R 0.73 ADR 80.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.06+0.05 · Ø 1.01 better than 71%
Pistol kills per match 3.3
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.2%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 67%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.3+0.1 · Ø 2.2 better than 57%
4Ks and aces 5x 4K, 1 ace in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 84%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.74, ADR at 82.2, Win rate at 44%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −244 ELO
53 matches · 34% win rate
In match 1 of the day −55 ELO
44 matches · 30% win rate
Between 12:00 and 18:00 −128 ELO, win rate 35%

QQundalf loses the most ELO on Dust 2: −244 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Nuke
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
34% better than 6%
0.73 right on the average
79.5 better than 48%
1.00 better than 44%
56% of 185 duels better than 80%
35% of 23 situations better than 41%
Inferno33
55% better than 54%
0.72 better than 46%
83.6 better than 65%
0.99 better than 36%
54% of 133 duels better than 59%
50% of 16 situations better than 75%
Ancient24
50% right on the average
0.76 better than 70%
84.2 better than 74%
1.10 better than 83%
58% of 85 duels better than 88%
40% of 10 situations better than 59%
Nuke20
60% better than 68%
0.73 better than 36%
80.2 better than 42%
1.01 better than 35%
44% of 79 duels better than 15%
23% of 13 situations better than 17%
Cache11
36% -
0.70 -
74.8 -
0.94-
47% of 15 duels -
67% of 3 situations -
Overpass5
40% -
0.69 -
81.1 -
1.04-
75% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QQundalf plays

Across 148 matches QQundalf averages K/R 0.73 and ADR 80.9; the rating across the 99 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 38 of 99 matches the rating was 1.10 or higher (38%), in 37 it was below 0.90. In 52 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: May 2026 at 1.07. QQundalf loses the most ELO on Dust 2 (−244 ELO, win rate 34%). Things go best on Inferno (+77 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +38 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.2, Win rate at 44%. Last 30 days: 30 matches, win rate 47%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.