QQnut

Belarus
On FACEIT since 2018 446 matches tracked 154 matches in 30 days
ELO ▼ 174
2,555
30-day peak: 2,789
Rank EU
#43,589
Belarus #1,066 in Belarus
Last updated:

How does QQnut play?

Rating 0.95 (from 398 matches) K/R 0.69 ADR 74.7 from 446 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 398 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (388 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.6
Knife kills 2 in 446 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 23%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 56x 4K, 2 aces in 388 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.10, ELO +300
= Stayed the same
K/R at 0.69, ADR at 74.4
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −15 ELO
33 matches · 61% win rate
On Tuesdays −109 ELO, win rate 38%

QQnut loses the most ELO on Inferno: −15 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.40 · Dust 2

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2165
59% better than 74%
0.72 better than 37%
77.3 better than 29%
1.01 better than 37%
51% of 511 duels better than 45%
31% of 80 situations better than 27%
Anubis95
46% better than 25%
0.68 better than 17%
74.2 better than 13%
0.93 better than 12%
51% of 323 duels better than 44%
44% of 55 situations better than 65%
Ancient93
48% better than 35%
0.68 better than 18%
73.0 better than 10%
0.92 better than 12%
52% of 329 duels right on the average
38% of 50 situations right on the average
Inferno33
61% better than 62%
0.70 better than 19%
76.0 better than 15%
0.96 better than 11%
45% of 113 duels better than 8%
29% of 17 situations better than 27%
Cache25
40% -
0.63 -
70.6 -
0.80-
47% of 75 duels -
10% of 10 situations -
Mirage17
29% better than 1%
0.62 better than 4%
68.5 better than 3%
0.87-
42% of 53 duels better than 7%
33% of 6 situations better than 35%
Nuke16
31% better than 3%
0.66 better than 12%
71.2 better than 9%
0.85 better than 3%
44% of 81 duels better than 11%
0% of 4 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How QQnut plays

Across 446 matches QQnut averages K/R 0.69 and ADR 74.7; the rating across the 398 rated matches is 0.95. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 108 of 398 matches the rating was 1.10 or higher (27%), in 187 it was below 0.90. In 388 matches with detailed stats: 56 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. QQnut loses the most ELO on Inferno (−15 ELO, win rate 61%). Things go best on Dust 2 (+203 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, +111 ELO. Improved over the last three months: Rating +0.10, ELO +300. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.4. Last 30 days: 154 matches, win rate 55%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.