QNETAPMAN

Ukraine
109 matches tracked
ELO
2,942
Peak across the last 109 matches: 2,942
Rank EU ▼ 1,180 places
#10,284
Ukraine #542 in Ukraine
30 days · prev. #9,104 · best #9,104
Last updated:

How does QNETAPMAN play?

Rating 0.98 (from 86 matches) K/R 0.70 ADR 77.4 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

43% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 43%+21 pp · Ø 22% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 16%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 6x 4K, 3 aces in 41 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.0).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 7.2+3.2 · Ø 4.0 better than 97%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.22, ADR +9.1, Headshots +3 pp, Win rate +12 pp
= Stayed the same
ELO at 2,794
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.75).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −85 ELO
22 matches · 50% win rate
In match 1 of the day −24 ELO
28 matches · 46% win rate
On Mondays −119 ELO, win rate 43%

QNETAPMAN loses the most ELO on Inferno: −85 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
62% better than 77%
0.73 better than 38%
79.9 better than 38%
1.02 better than 39%
47% of 89 duels better than 21%
42% of 12 situations better than 59%
Anubis26
54% right on the average
0.70 better than 24%
78.7 better than 32%
1.03 better than 40%
48% of 96 duels better than 26%
36% of 11 situations better than 43%
Inferno22
50% better than 24%
0.72 better than 24%
81.6 better than 34%
0.96 better than 8%
51% of 73 duels better than 28%
27% of 11 situations better than 22%
Nuke11
36% -
0.62 -
69.8 -
0.80-
33% of 27 duels -
50% of 4 situations -
Cache10
60% -
0.73 -
77.1 -
1.03-
52% of 52 duels -
40% of 5 situations -
Overpass6
83% -
0.52 -
59.3 -
0.75-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QNETAPMAN plays

Across 109 matches QNETAPMAN averages K/R 0.70 and ADR 77.4; the rating across the 86 rated matches is 0.98. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 29 of 86 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. QNETAPMAN loses the most ELO on Inferno (−85 ELO, win rate 50%). Things go best on Ancient (+31 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +5 ELO. Improved over the last three months: K/R +0.10, Rating +0.22, ADR +9.1, Headshots +3 pp, Win rate +12 pp. Unchanged in recent months: ELO at 2,794. Last 30 days: 9 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.