QK__

France
104 matches tracked 13 matches in 30 days
Last updated:

How does QK__ play?

Rating 0.99 K/R 0.70 ADR 79.9 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 39% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.8%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 16%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 9x 4K, 0 aces in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 86%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether QK__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.58
JulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
28 matches · 57% win rate
Between 12:00 and 18:00 −39 ELO, win rate 50%

QK__ loses the most ELO on Dust 2: −73 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Inferno
  2. Longest win streak: 15 wins in a row · Nuke
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 75%
0.72 right on the average
80.6 better than 55%
1.02 better than 54%
50% of 122 duels right on the average
20% of 15 situations better than 11%
Nuke19
63% better than 77%
0.73 better than 39%
83.9 better than 60%
1.02 better than 42%
57% of 68 duels better than 75%
27% of 15 situations better than 19%
Anubis16
38% better than 13%
0.64 better than 14%
75.8 better than 30%
0.91 better than 17%
44% of 61 duels better than 18%
46% of 13 situations better than 69%
Inferno16
50% better than 44%
0.76 better than 73%
82.5 better than 68%
1.08 better than 75%
44% of 52 duels better than 18%
20% of 10 situations better than 12%
Cache13
69% -
0.64 -
71.9 -
0.91-
51% of 41 duels -
44% of 9 situations -
Vertigo5
60% -
0.68 -
82.4 -
0.92-
48% of 21 duels -
100% of 1 situations -
Ancient4
75% -
0.77 -
94.5 -
1.03-
33% of 18 duels -
0% of 1 situations -
Mirage3
33% -
0.68 -
71.0 -
0.92-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How QK__ plays

Across 104 matches QK__ averages K/R 0.70, ADR 79.9 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 15.2 kills per match with 55% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 30 of 104 matches the rating was 1.10 or higher (29%), in 33 it was below 0.90. In 83 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. QK__ loses the most ELO on Dust 2 (−73 ELO, win rate 57%). Things go best from match 5 of the day (−48 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, −48 ELO. Last 30 days: 13 matches, win rate 77%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.