QALPASHNIK

Sweden
On FACEIT since 2024 184 matches tracked 91 matches in 30 days
Last updated:

How does QALPASHNIK play?

Rating 1.16 (from 164 matches) K/R 0.81 ADR 90.8 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 164 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.9
Knife kills 8 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 43x 4K, 6 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, Rating +0.24, ADR +10.0, Win rate +3 pp
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
28 matches · 39% win rate
On Dust 2 −25 ELO
63 matches · 51% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 37%
On Wednesdays −50 ELO, win rate 39%

QALPASHNIK loses the most ELO on Anubis: −45 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Inferno
  2. Highest rating in a match: 2.45 · Ancient
  3. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 43%
0.85 better than 87%
93.2 better than 92%
1.23 better than 91%
51% of 298 duels better than 45%
40% of 40 situations better than 55%
Ancient45
47% better than 30%
0.86 better than 90%
94.3 better than 92%
1.22 better than 91%
55% of 240 duels better than 65%
52% of 23 situations better than 83%
Anubis28
39% better than 11%
0.79 better than 70%
92.5 better than 92%
1.15 better than 81%
58% of 103 duels better than 81%
50% of 12 situations better than 77%
Mirage27
44% better than 17%
0.65 better than 10%
80.5 better than 46%
0.93 better than 14%
45% of 110 duels better than 15%
33% of 12 situations better than 32%
Inferno15
40% better than 9%
0.80 better than 60%
88.0 better than 63%
1.22-
62% of 63 duels better than 87%
33% of 12 situations better than 36%
Nuke5
60% -
0.82 -
92.6 -
1.05-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QALPASHNIK plays

Across 184 matches QALPASHNIK averages K/R 0.81 and ADR 90.8; the rating across the 164 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 90.8, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 51% win rate in 63 matches. In 85 of 164 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 159 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: October 2026 at 1.24. QALPASHNIK loses the most ELO on Anubis (−45 ELO, win rate 39%). Things go best on Ancient (+26 ELO, win rate 47%). Match no. 4 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: K/R +0.13, Rating +0.24, ADR +10.0, Win rate +3 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 91 matches, win rate 52%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.