Q4ZA

Kosovo
84 matches tracked 38 matches in 30 days
Last updated:

How does Q4ZA play?

Rating 0.87 K/R 0.64 ADR 70.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 8% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (1.00).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.82−0.18 · Ø 1.00 better than 3%
Pistol kills per match 2.2
Knife kills 5 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 13%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 12x 4K, 3 aces in 69 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
Whether Q4ZA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
24 matches · 54% win rate
In match 2 of the day ±0 ELO
21 matches · 33% win rate

Q4ZA loses the most ELO on Dust 2: −27 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 1.66 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 62%
0.68 better than 28%
74.8 better than 24%
0.93 better than 22%
40% of 92 duels better than 7%
25% of 12 situations better than 19%
Ancient21
48% better than 37%
0.65 better than 10%
69.9 better than 6%
0.82 better than 3%
45% of 112 duels better than 17%
33% of 12 situations better than 38%
Mirage18
44% better than 27%
0.56 better than 2%
62.8 better than 1%
0.78 better than 1%
40% of 75 duels better than 7%
56% of 9 situations better than 89%
Inferno11
36% -
0.59 -
65.0 -
0.81-
41% of 44 duels -
63% of 8 situations -
Anubis8
50% -
0.77 -
84.2 -
1.04-
48% of 40 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Q4ZA plays

Across 84 matches Q4ZA averages K/R 0.64, ADR 70.8 and a rating of 0.87. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: K/D at 0.82, better than only 3% of level 9 players. Averages 14.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 21 of 84 matches the rating was 1.10 or higher (25%), in 49 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: October 2026 at 0.99. Q4ZA loses the most ELO on Dust 2 (−27 ELO, win rate 54%). Things go best in match 1 of the day (+34 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +34 ELO. Last 30 days: 38 matches, win rate 55%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.