Pysed

Turkey
On FACEIT since 2017 281 matches tracked 74 matches in 30 days
ELO ▼ 4
2,395
30-day peak: 2,429
Rank EU
#74,441
Turkey #1,783 in Turkey
Last updated:
Next update possible in 1h 55m

How does Pysed play?

Rating 1.07 (from 246 matches) K/R 0.76 ADR 80.3 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.8
Knife kills 3 in 281 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 44x 4K, 5 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, ADR at 80.1
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
42 matches · 43% win rate
On Dust 2 −48 ELO
88 matches · 57% win rate
On Sundays −32 ELO, win rate 39%

Pysed loses the most ELO on Anubis: −55 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Most kills in a match: 58 · Anubis
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
57% better than 69%
0.81 better than 79%
85.0 better than 69%
1.13 better than 77%
59% of 394 duels better than 85%
44% of 52 situations better than 69%
Mirage67
46% better than 27%
0.71 better than 35%
74.9 better than 20%
1.02 better than 44%
49% of 272 duels better than 35%
31% of 29 situations better than 28%
Anubis42
43% better than 19%
0.75 right on the average
81.1 better than 51%
1.10 better than 71%
57% of 182 duels better than 78%
22% of 23 situations better than 16%
Inferno35
57% better than 60%
0.71 better than 28%
75.2 better than 17%
1.05 better than 44%
49% of 178 duels better than 27%
42% of 12 situations better than 60%
Cache30
63% -
0.80 -
87.8 -
1.12-
56% of 172 duels -
42% of 12 situations -
Ancient7
29% -
0.64 -
71.9 -
0.84-
52% of 29 duels -
25% of 4 situations -
Nuke7
43% -
0.67 -
69.7 -
0.94-
42% of 26 duels -
33% of 3 situations -
Vertigo5
60% -
0.79 -
81.9 -
1.07-
46% of 35 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Pysed plays

Across 281 matches Pysed averages K/R 0.76 and ADR 80.3; the rating across the 246 rated matches is 1.07. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 117 of 246 matches the rating was 1.10 or higher (48%), in 78 it was below 0.90. In 206 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: June 2026 at 1.15. Pysed loses the most ELO on Anubis (−55 ELO, win rate 43%). Things go best on Cache (+23 ELO, win rate 63%). Match no. 3 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.1. Last 30 days: 74 matches, win rate 53%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.