PyrL-

TH
97 matches tracked 97 matches in 30 days
ELO ▲ 424
2,286
30-day peak: 2,286
Rank SEA ▲ 737 places
#2,287 #4 in TH
30 days · prev. #3,024 · best #2,093
Last updated:

How does PyrL- play?

Rating 1.34 K/R 0.94 ADR 98.3 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 97 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 61%+11 pp · Ø 50% better than 98%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.00).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.37+0.37 · Ø 1.00 better than 99%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.1%).

2K rounds 17.5%+4.4 pp · Ø 13.1% better than 99%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 41x 4K, 7 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 11%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether PyrL- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.96
SepOct

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
70% better than 97%
0.94 better than 98%
97.8 better than 97%
1.33 better than 98%
56% of 178 duels better than 75%
57% of 23 situations better than 91%
Dust 226
54% better than 59%
0.92 better than 98%
98.5 better than 98%
1.29 better than 97%
61% of 119 duels better than 92%
32% of 19 situations better than 34%
Ancient17
59% better than 71%
1.02 better than 99%
100.9 better than 99%
1.46 better than 99%
75% of 73 duels better than 99%
58% of 12 situations better than 91%
Inferno6
67% -
1.01 -
100.0 -
1.41-
69% of 35 duels -
43% of 7 situations -
Nuke6
50% -
0.91 -
94.1 -
1.24-
54% of 26 duels -
67% of 6 situations -
Anubis5
40% -
0.82 -
94.6 -
1.16-
59% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PyrL- plays

Across 97 matches PyrL- averages K/R 0.94, ADR 98.3 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 20.9 kills per match with 43% headshots. The strongest map is Mirage with a 70% win rate in 37 matches. In 70 of 97 matches the rating was 1.10 or higher (72%), in 14 it was below 0.90. In 97 matches with detailed stats: 41 4Ks and 7 aces. Things go best on Dust 2 (+53 ELO, win rate 54%). Match no. 2 of the day goes best: 67% win rate, +28 ELO. Last 30 days: 97 matches, win rate 61%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.