Pycco

Estonia
On FACEIT since 2020 328 matches tracked 107 matches in 30 days
ELO ▲ 231
2,253
30-day peak: 2,283
Rank EU
#115,545
Estonia #1,163 in Estonia
Last updated:

How does Pycco play?

Rating 1.06 (from 307 matches) K/R 0.76 ADR 79.6 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 307 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.5
Knife kills 28 in 328 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 48x 4K, 6 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.0
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
51 matches · 53% win rate
In match 3 of the day −121 ELO
44 matches · 30% win rate
On Saturdays +5 ELO, win rate 41%

Pycco loses the most ELO on Dust 2: −148 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
47% better than 30%
0.74 better than 48%
79.3 better than 40%
1.01 better than 41%
50% of 398 duels better than 42%
39% of 56 situations better than 53%
Nuke56
68% better than 89%
0.87 better than 85%
89.2 better than 78%
1.25 better than 88%
58% of 233 duels better than 76%
39% of 46 situations better than 48%
Dust 251
53% better than 56%
0.74 better than 48%
77.5 better than 32%
1.06 better than 56%
50% of 280 duels better than 42%
45% of 38 situations better than 71%
Anubis49
51% better than 45%
0.77 better than 61%
81.9 better than 52%
1.05 better than 52%
46% of 213 duels better than 22%
32% of 38 situations better than 33%
Ancient31
45% better than 26%
0.71 better than 32%
75.5 better than 20%
1.04 better than 53%
48% of 75 duels better than 29%
19% of 16 situations better than 10%
Cache23
35% -
0.72 -
74.3 -
1.03-
51% of 96 duels -
38% of 13 situations -
Inferno16
44% better than 21%
0.70 better than 28%
70.1 better than 6%
0.99 better than 27%
43% of 72 duels better than 9%
25% of 8 situations better than 21%
Overpass7
86% -
0.72 -
78.3 -
0.90-
64% of 22 duels -
33% of 3 situations -
Vertigo4
50% -
0.74 -
81.2 -
1.07-
64% of 14 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pycco plays

Across 328 matches Pycco averages K/R 0.76 and ADR 79.6; the rating across the 307 rated matches is 1.06. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Nuke with a 68% win rate in 56 matches. In 123 of 307 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 257 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: June 2026 at 1.11. Pycco loses the most ELO on Dust 2 (−148 ELO, win rate 53%). Things go best in match 1 of the day (+164 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +164 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.0. Last 30 days: 107 matches, win rate 56%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.