PxlLive

France
202 matches tracked 60 matches in 30 days
Last updated:

How does PxlLive play?

Rating 0.98 (from 175 matches) K/R 0.71 ADR 77.8 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 53%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 0.94−0.06 · Ø 1.00 better than 38%
Pistol kills per match 3.4
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 51%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 58%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 15%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.70, ADR at 76.9, Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
39 matches · 49% win rate
On Ancient −29 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 +6 ELO, win rate 41%
On Mondays +42 ELO, win rate 32%

PxlLive loses the most ELO on Mirage: −57 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.00 · Cache
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
56% better than 71%
0.76 better than 77%
81.8 better than 68%
1.03 better than 70%
55% of 338 duels better than 79%
42% of 36 situations better than 66%
Mirage39
49% better than 45%
0.70 better than 45%
77.3 better than 44%
0.98 right on the average
50% of 182 duels better than 54%
19% of 16 situations better than 8%
Ancient22
41% better than 23%
0.64 better than 17%
70.7 better than 10%
0.91 better than 31%
53% of 93 duels better than 74%
40% of 15 situations better than 57%
Anubis20
30% better than 3%
0.68 better than 34%
76.4 better than 36%
0.90-
45% of 67 duels better than 22%
60% of 10 situations better than 95%
Nuke20
55% better than 57%
0.62 better than 11%
73.1 better than 24%
0.87 better than 14%
44% of 136 duels better than 18%
50% of 6 situations better than 74%
Inferno19
32% better than 3%
0.71 better than 56%
79.4 better than 58%
0.96 better than 44%
58% of 99 duels better than 89%
33% of 9 situations better than 43%
Cache15
47% -
0.74 -
76.7 -
1.05-
47% of 89 duels -
53% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PxlLive plays

Across 202 matches PxlLive averages K/R 0.71 and ADR 77.8; the rating across the 175 rated matches is 0.98. Biggest strength: Utility hit rate at 43%, better than 92% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 24% of level 6 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Dust 2 with a 56% win rate in 66 matches. In 58 of 175 matches the rating was 1.10 or higher (33%), in 74 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. PxlLive loses the most ELO on Mirage (−57 ELO, win rate 49%). Things go best on Dust 2 (+166 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, +28 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.9, Headshots at 40%. Last 30 days: 60 matches, win rate 47%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.