PvD90

Zimbabwe
100 matches tracked
Last updated:

How does PvD90 play?

Rating 0.86 (from 79 matches) K/R 0.60 ADR 65.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 42%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 46%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so clearly below the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 25%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.82−0.15 · Ø 0.97 better than 7%
Pistol kills per match 1.7
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.7%).

2K rounds 10.9%−1.8 pp · Ø 12.7% better than 13%
3K rounds 2.3%−1.4 pp · Ø 3.7% better than 4%
MVPs per match 1.6−0.5 · Ø 2.1 better than 5%
4Ks and aces 9x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 47%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 49%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, ADR +6.2, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Last 3 months: 0.61 (at the start 0.54). Clearly below the average (0.70).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
33 matches · 36% win rate

PvD90 loses the most ELO in match 1 of the day: −57 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
52% better than 58%
0.55 better than 2%
61.5 better than 1%
0.76 better than 2%
45% of 58 duels better than 27%
44% of 9 situations better than 68%
Dust 225
52% better than 60%
0.66 better than 29%
71.5 better than 17%
0.96 better than 44%
45% of 62 duels better than 27%
22% of 9 situations better than 13%
Inferno19
68% better than 93%
0.64 better than 29%
69.0 better than 17%
0.93 better than 40%
52% of 58 duels better than 69%
67% of 3 situations better than 97%
Ancient8
50% -
0.61 -
62.7 -
0.93-
27% of 15 duels -
25% of 4 situations -
Cache7
29% -
0.53 -
57.8 -
0.74-
47% of 19 duels -
0% of 2 situations -
Anubis5
60% -
0.44 -
50.3 -
0.61-
13% of 16 duels -
40% of 5 situations -
Nuke3
33% -
0.71 -
85.0 -
0.97-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PvD90 plays

Across 100 matches PvD90 averages K/R 0.60 and ADR 65.5; the rating across the 79 rated matches is 0.86. Most room to improve: Damage per round (ADR) at 65.5, better than only 2% of level 5 players. Averages 13.3 kills per match with 39% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 15 of 79 matches the rating was 1.10 or higher (19%), in 47 it was below 0.90. In 79 matches with detailed stats: 9 4Ks and 0 aces. PvD90 loses the most ELO in match 1 of the day (−57 ELO, win rate 36%). Things go best on Mirage (+31 ELO, win rate 52%). Match no. 2 of the day goes best: 67% win rate, −6 ELO. Improved over the last three months: K/R +0.07, ADR +6.2, Headshots +3 pp. Got weaker: Win rate −6 pp. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.