Pustinqka

China
On FACEIT since 2022 342 matches tracked 49 matches in 30 days
Last updated:

How does Pustinqka play?

Rating 1.04 K/R 0.72 ADR 77.6 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 342 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 3 in 342 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.3%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 2 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +308
= Stayed the same
K/R at 0.73, ADR at 77.8
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −153 ELO
73 matches · 41% win rate
On Anubis −139 ELO
48 matches · 50% win rate
Between 12:00 and 18:00 −348 ELO, win rate 44%
On Fridays −190 ELO, win rate 42%

Pustinqka loses the most ELO in match 2 of the day: −153 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
56% better than 62%
0.76 right on the average
80.2 better than 41%
1.09 better than 62%
57% of 493 duels better than 78%
42% of 69 situations better than 61%
Dust 295
52% better than 43%
0.73 better than 38%
78.9 better than 35%
1.05 better than 46%
56% of 379 duels better than 71%
44% of 61 situations better than 66%
Ancient55
42% better than 15%
0.70 better than 24%
75.4 better than 17%
0.99 better than 29%
50% of 234 duels better than 37%
31% of 36 situations better than 32%
Anubis48
50% better than 36%
0.68 better than 16%
71.1 better than 5%
1.00 better than 30%
53% of 168 duels better than 54%
57% of 23 situations better than 88%
Inferno29
62% better than 63%
0.71 better than 20%
78.9 better than 23%
1.01 better than 19%
56% of 89 duels better than 56%
21% of 14 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How Pustinqka plays

Across 342 matches Pustinqka averages K/R 0.72, ADR 77.6 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 143 of 342 matches the rating was 1.10 or higher (42%), in 127 it was below 0.90. In 264 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Pustinqka loses the most ELO in match 2 of the day (−153 ELO, win rate 41%). Things go best in match 1 of the day (+201 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +201 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +308. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.8. Last 30 days: 49 matches, win rate 57%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.