Push_me_Push

Ukraine
On FACEIT since 2024 82 matches tracked
Last updated:

How does Push_me_Push play?

Rating 0.91 K/R 0.68 ADR 80.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 38%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
EntryMulti-killsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.84−0.16 · Ø 1.00 better than 4%
Pistol kills per match 1.9
Knife kills 4 in 82 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.93 · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
53% better than 56%
0.69 better than 26%
81.9 better than 57%
0.92 better than 17%
50% of 123 duels better than 45%
17% of 6 situations better than 6%
Dust 217
53% better than 58%
0.67 better than 23%
80.8 better than 56%
0.89 better than 11%
43% of 143 duels better than 14%
38% of 8 situations right on the average
Mirage17
59% better than 78%
0.59 better than 4%
71.4 better than 14%
0.80 better than 2%
47% of 92 duels better than 31%
50% of 8 situations better than 80%
Anubis14
71% -
0.70 -
82.2 -
0.94-
44% of 91 duels -
40% of 5 situations -
Inferno12
50% -
0.83 -
91.5 -
1.07-
56% of 97 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Push_me_Push plays

Across 82 matches Push_me_Push averages K/R 0.68, ADR 80.4 and a rating of 0.91. Biggest strength: Utility damage per round at 7.2, better than 95% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 24 of 82 matches the rating was 1.10 or higher (29%), in 42 it was below 0.90. In 82 matches with detailed stats: 21 4Ks and 2 aces. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.