Push1_

Russia
On FACEIT since 2017 292 matches tracked 72 matches in 30 days
ELO ▲ 171
3,417
30-day peak: 3,417
Rank EU ▲ 1,525 places
#1,553
Russia #436 in Russia
30 days · prev. #3,078 · best #1,422
Last updated:

How does Push1_ play?

Rating 1.06 (from 264 matches) K/R 0.75 ADR 81.0 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 264 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

41% of 1v1s won and so just below the average (42%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 3.7
Knife kills 5 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 38x 4K, 5 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 2%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +583
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.20, ADR −8.9, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.72 (at the start 0.82). Slightly below the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −62 ELO
78 matches · 47% win rate
In match 4 of the day −58 ELO
39 matches · 41% win rate
Between 12:00 and 18:00 +26 ELO, win rate 48%
On Mondays −120 ELO, win rate 38%

Push1_ loses the most ELO from match 5 of the day: −62 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.99 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 33%
0.74 better than 39%
79.9 better than 37%
1.03 better than 37%
57% of 366 duels better than 75%
45% of 42 situations better than 70%
Dust 285
48% better than 25%
0.77 better than 55%
82.7 better than 53%
1.09 better than 55%
52% of 388 duels better than 47%
28% of 46 situations better than 20%
Anubis47
62% better than 73%
0.78 better than 63%
84.8 better than 67%
1.12 better than 68%
56% of 198 duels better than 70%
42% of 31 situations better than 58%
Ancient34
50% better than 31%
0.78 better than 61%
83.0 better than 53%
1.12 better than 69%
56% of 138 duels better than 70%
45% of 22 situations better than 69%
Nuke22
68% better than 82%
0.67 better than 10%
72.2 better than 7%
0.95 better than 12%
60% of 105 duels better than 80%
50% of 10 situations better than 74%
Inferno6
50% -
0.66 -
75.3 -
0.93-
64% of 11 duels -
56% of 9 situations -
Cache5
40% -
0.59 -
68.6 -
0.83-
52% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Push1_ plays

Across 292 matches Push1_ averages K/R 0.75 and ADR 81.0; the rating across the 264 rated matches is 1.06. Averages 16.7 kills per match with 49% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 110 of 264 matches the rating was 1.10 or higher (42%), in 93 it was below 0.90. In 217 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.27. Push1_ loses the most ELO from match 5 of the day (−62 ELO, win rate 47%). Things go best in match 1 of the day (+363 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +363 ELO. Improved over the last three months: Headshots +2 pp, ELO +583. Got weaker: K/R −0.10, Rating −0.20, ADR −8.9, Win rate −5 pp. Last 30 days: 72 matches, win rate 51%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.