Push1_
How does Push1_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average41% of 1v1s won and so just below the average (42%).
Weapons and aim
Average49% headshots and so clearly below the average (53%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.72 (at the start 0.82). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.27. Last 3 months: 1.03 (at the start 1.23). Just below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 94.3. Last 3 months: 78.7 (at the start 87.6). Just below the average (80.9).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 50% (at the start 48%). Clearly below the average (53%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 52% (at the start 57%). Just below the average (53%).
Best month: October 2026 with 3,416. Last 3 months: 3,416 (at the start 2,833).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 292 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Push1_ loses the most ELO from match 5 of the day: −62 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Anubis
- Highest rating in a match: 2.99 · Dust 2
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 292 matchesCompared with players on the same level who have at least 15 matches on the map.
How Push1_ plays
Across 292 matches Push1_ averages K/R 0.75 and ADR 81.0; the rating across the 264 rated matches is 1.06. Averages 16.7 kills per match with 49% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 110 of 264 matches the rating was 1.10 or higher (42%), in 93 it was below 0.90. In 217 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.27. Push1_ loses the most ELO from match 5 of the day (−62 ELO, win rate 47%). Things go best in match 1 of the day (+363 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +363 ELO. Improved over the last three months: Headshots +2 pp, ELO +583. Got weaker: K/R −0.10, Rating −0.20, ADR −8.9, Win rate −5 pp. Last 30 days: 72 matches, win rate 51%, net ELO −99.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.