Purplies

Australia
64 matches tracked
ELO
2,449
Peak across recorded matches: 2,449
Rank OCE ▲ 13 places
#319
Australia #138 in Australia
30 days · prev. #332 · best #303
Last updated:

How does Purplies play?

Rating 1.22 K/R 0.86 ADR 91.7 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 64 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.02).

Headshot rate 55%+4 pp · Ø 51% better than 79%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 94%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 6x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +123
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 91.1
▼ Got worse
Headshots −6 pp, Win rate −11 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Last 3 months: 0.85 (at the start 0.88). Well above the average (0.73).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.44 · Anubis

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 70%
0.83 better than 84%
91.3 better than 90%
1.14 better than 80%
54% of 97 duels better than 65%
48% of 23 situations better than 75%
Ancient11
73% -
0.98 -
101.0 -
1.42-
58% of 50 duels -
71% of 7 situations -
Dust 211
55% -
0.83 -
88.5 -
1.20-
69% of 48 duels -
63% of 8 situations -
Nuke6
67% -
0.84 -
88.3 -
1.18-
52% of 33 duels -
40% of 5 situations -
Anubis5
40% -
0.88 -
90.8 -
1.25-
58% of 26 duels -
33% of 3 situations -
Cache5
80% -
0.86 -
86.4 -
1.14-
61% of 23 duels -
0% of 2 situations -
Inferno3
67% -
0.87 -
91.0 -
1.29-
71% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Purplies plays

Across 64 matches Purplies averages K/R 0.86, ADR 91.7 and a rating of 1.22. Biggest strength: 3K rounds at 6.1%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 55% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 38 of 64 matches the rating was 1.10 or higher (59%), in 12 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 1 ace. Things go best in match 2 of the day (+63 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +63 ELO. Improved over the last three months: ELO +123. Got weaker: Headshots −6 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 91.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.