Purple_LSD

France
On FACEIT since 2016 221 matches tracked 40 matches in 30 days
Last updated:

How does Purple_LSD play?

Rating 0.95 K/R 0.68 ADR 77.9 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.97).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.6
Knife kills 5 in 221 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.8%).

2K rounds 11.3%−1.5 pp · Ø 12.8% better than 10%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 4 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +334
= Stayed the same
Rating at 0.94, Win rate at 51%
▼ Got worse
K/R −0.04, ADR −4.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −55 ELO
23 matches · 52% win rate
On Ancient −33 ELO
35 matches · 63% win rate
Between 18:00 and 24:00 −100 ELO, win rate 44%
On Wednesdays −36 ELO, win rate 39%

Purple_LSD loses the most ELO on Cache: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.89 · Inferno

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 36%
0.71 better than 42%
79.0 better than 46%
0.99 better than 43%
45% of 261 duels better than 21%
53% of 17 situations better than 86%
Mirage45
49% better than 43%
0.65 better than 16%
73.4 better than 19%
0.89 better than 13%
45% of 201 duels better than 22%
42% of 24 situations better than 62%
Ancient35
63% better than 86%
0.63 better than 9%
71.6 better than 12%
0.89 better than 14%
43% of 154 duels better than 14%
32% of 22 situations better than 35%
Inferno28
50% better than 44%
0.75 better than 69%
87.3 better than 84%
1.04 better than 67%
50% of 148 duels better than 45%
18% of 17 situations better than 9%
Cache23
52% -
0.72 -
81.3 -
0.98-
48% of 110 duels -
33% of 12 situations -
Anubis15
13% better than 1%
0.72 right on the average
85.1 better than 77%
0.98 better than 42%
56% of 66 duels better than 80%
40% of 10 situations right on the average
Nuke12
75% -
0.68 -
81.8 -
0.94-
33% of 57 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Purple_LSD plays

Across 221 matches Purple_LSD averages K/R 0.68, ADR 77.9 and a rating of 0.95. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 71 of 221 matches the rating was 1.10 or higher (32%), in 101 it was below 0.90. In 162 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.07. Purple_LSD loses the most ELO on Cache (−55 ELO, win rate 52%). Things go best on Inferno (+58 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, ELO +334. Got weaker: K/R −0.04, ADR −4.3. Unchanged in recent months: Rating at 0.94, Win rate at 51%. Last 30 days: 40 matches, win rate 50%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.