Purple_LSD
How does Purple_LSD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Average23% of 1v2s won and so just above the average (21%).
Weapons and aim
Average0.94 K/D and so just below the average (0.97).
Impact
AverageExactly 2 kills in 11.3% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average33% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.94 (at the start 0.98). Clearly below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 85.0. Last 3 months: 76.8 (at the start 81.1). Just below the average (78.5).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 51% (at the start 49%). Clearly above the average (48%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 51% (at the start 49%). Clearly above the average (46%).
Best month: September 2026 with 1,627. Last 3 months: 1,592 (at the start 1,258).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Purple_LSD loses the most ELO on Cache: −55 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 1.89 · Inferno
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How Purple_LSD plays
Across 221 matches Purple_LSD averages K/R 0.68, ADR 77.9 and a rating of 0.95. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 71 of 221 matches the rating was 1.10 or higher (32%), in 101 it was below 0.90. In 162 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.07. Purple_LSD loses the most ELO on Cache (−55 ELO, win rate 52%). Things go best on Inferno (+58 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, ELO +334. Got weaker: K/R −0.04, ADR −4.3. Unchanged in recent months: Rating at 0.94, Win rate at 51%. Last 30 days: 40 matches, win rate 50%, net ELO −63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.