Pump_n_Chill

Kazakhstan
166 matches tracked 92 matches in 30 days
Last updated:

How does Pump_n_Chill play?

Rating 0.93 K/R 0.68 ADR 78.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.98).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.91−0.07 · Ø 0.98 better than 19%
Pistol kills per match 2.5
Knife kills 16 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so slightly below the average (12.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 23%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 26x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.48+0.22 · Ø 0.26 better than 91%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether Pump_n_Chill is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −20 ELO
33 matches · 45% win rate
On Sundays ±0 ELO, win rate 38%

Pump_n_Chill loses the most ELO on Ancient: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 1.82 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 38%
0.72 right on the average
79.6 better than 53%
1.00 right on the average
47% of 259 duels better than 32%
42% of 31 situations better than 61%
Anubis44
52% better than 48%
0.69 better than 35%
80.4 better than 57%
0.94 better than 27%
45% of 254 duels better than 20%
23% of 22 situations better than 13%
Ancient33
45% better than 30%
0.69 better than 31%
81.0 better than 56%
0.91 better than 19%
50% of 232 duels right on the average
25% of 12 situations better than 19%
Nuke19
32% better than 2%
0.65 better than 11%
77.1 better than 32%
0.87 better than 10%
45% of 100 duels better than 18%
50% of 6 situations better than 79%
Mirage9
44% -
0.62 -
71.3 -
0.87-
22% of 45 duels -
50% of 2 situations -
Inferno8
63% -
0.54 -
60.3 -
0.78-
41% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pump_n_Chill plays

Across 166 matches Pump_n_Chill averages K/R 0.68, ADR 78.4 and a rating of 0.93. Biggest strength: Utility hit rate at 44%, better than 95% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 14% of level 7 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Anubis with a 52% win rate in 44 matches. In 41 of 166 matches the rating was 1.10 or higher (25%), in 84 it was below 0.90. In 166 matches with detailed stats: 26 4Ks and 2 aces. Pump_n_Chill loses the most ELO on Ancient (−20 ELO, win rate 45%). Things go best on Dust 2 (+46 ELO, win rate 47%). Last 30 days: 92 matches, win rate 46%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.