Pump-

Kazakhstan
On FACEIT since 2017 198 matches tracked 46 matches in 30 days
ELO ▲ 126
4,026
30-day peak: 4,121
Rank EU ▼ 7 places
#116
Kazakhstan #7 in Kazakhstan
30 days · prev. #109 · best #106
Last updated:

How does Pump- play?

Rating 1.19 (from 149 matches) K/R 0.82 ADR 86.6 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 149 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 77%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 14%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so clearly above the average (1.12).

Headshot rate 59%+6 pp · Ø 53% better than 74%
AWP share of kills 11%−3 pp · Ø 14% better than 63%
K/D 1.25+0.13 · Ø 1.12 better than 76%
Pistol kills per match 3.1
Knife kills 6 in 198 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.6).

2K rounds 14.5%−0.1 pp · Ø 14.6% better than 43%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 53%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 40x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.35).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.60+0.25 · Ø 0.35 better than 97%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +238
= Stayed the same
K/R at 0.83, Rating at 1.19, ADR at 86.9, Win rate at 67%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.97. Last 3 months: 0.83 (at the start 0.82). Slightly above the average (0.79).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
39 matches · 64% win rate
On Thursdays +40 ELO, win rate 54%

Pump- loses the most ELO on Dust 2: −6 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.90 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
62% better than 68%
0.82 better than 56%
86.3 better than 48%
1.20 better than 71%
58% of 340 duels better than 67%
34% of 38 situations better than 33%
Ancient41
71% better than 87%
0.88 better than 84%
93.0 better than 82%
1.27 better than 88%
63% of 117 duels better than 91%
50% of 28 situations better than 75%
Dust 239
64% better than 71%
0.78 better than 40%
82.5 better than 31%
1.15 better than 53%
52% of 110 duels better than 32%
47% of 15 situations better than 71%
Nuke12
67% -
0.66 -
71.5 -
0.93-
38% of 39 duels -
33% of 6 situations -
Cache7
86% -
1.07 -
106.8 -
1.35-
50% of 14 duels -
33% of 3 situations -
Inferno6
100% -
0.76 -
79.2 -
1.16-
75% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pump- plays

Across 198 matches Pump- averages K/R 0.82 and ADR 86.6; the rating across the 149 rated matches is 1.19. Biggest strength: Opening duels won at 59%, better than 80% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 59% headshots. The strongest map is Ancient with a 71% win rate in 41 matches. In 91 of 149 matches the rating was 1.10 or higher (61%), in 32 it was below 0.90. In 124 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.40. Pump- loses the most ELO on Dust 2 (−6 ELO, win rate 64%). Things go best on Mirage (+306 ELO, win rate 62%). Improved over the last three months: Headshots +3 pp, ELO +238. Unchanged in recent months: K/R at 0.83, Rating at 1.19, ADR at 86.9, Win rate at 67%. Last 30 days: 46 matches, win rate 61%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.