PuGzzky

TH
167 matches tracked
ELO
2,089
Peak across the last 167 matches: 2,363
Rank SEA ▼ 340 places
#4,574
TH #147 in TH
30 days · prev. #4,234 · best #3,863
Last updated:

How does PuGzzky play?

Rating 1.11 K/R 0.80 ADR 84.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 167 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.11+0.09 · Ø 1.02 better than 79%
Pistol kills per match 3.1
Knife kills 2 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 17x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 85.0
▼ Got worse
Win rate −6 pp, ELO −300

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 −50 ELO, win rate 46%
On Wednesdays ±0 ELO, win rate 44%

PuGzzky loses the most ELO on Ancient: −2 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
43% better than 20%
0.77 better than 67%
82.8 better than 64%
1.06 better than 63%
52% of 241 duels better than 58%
28% of 36 situations better than 22%
Anubis27
33% better than 5%
0.84 better than 91%
86.8 better than 79%
1.14 better than 82%
47% of 110 duels better than 28%
24% of 25 situations better than 16%
Ancient24
54% better than 56%
0.78 better than 69%
80.9 better than 49%
1.08 better than 67%
51% of 104 duels right on the average
33% of 18 situations better than 37%
Inferno24
71% better than 93%
0.88 better than 94%
92.9 better than 91%
1.22 better than 92%
52% of 132 duels right on the average
50% of 16 situations better than 80%
Cache16
69% -
0.76 -
83.9 -
1.07-
48% of 101 duels -
40% of 10 situations -
Nuke10
70% -
0.82 -
81.8 -
1.20-
56% of 52 duels -
33% of 3 situations -
Dust 29
56% -
0.71 -
75.5 -
0.99-
58% of 45 duels -
0% of 2 situations -
Vertigo3
100% -
0.98 -
99.7 -
1.47-
81% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PuGzzky plays

Across 167 matches PuGzzky averages K/R 0.80, ADR 84.7 and a rating of 1.11. Biggest strength: 3K rounds at 5.5%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 90 of 167 matches the rating was 1.10 or higher (54%), in 51 it was below 0.90. In 88 matches with detailed stats: 17 4Ks and 0 aces. PuGzzky loses the most ELO on Ancient (−2 ELO, win rate 54%). Things go best on Anubis (+27 ELO, win rate 33%). Match no. 2 of the day goes best: 59% win rate, +1 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −6 pp, ELO −300. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 85.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.