PsychoJZS

CA
On FACEIT since 2015 387 matches tracked 145 matches in 30 days
Last updated:

How does PsychoJZS play?

Rating 1.08 (from 337 matches) K/R 0.76 ADR 81.6 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 337 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.8
Knife kills 12 in 386 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 65x 4K, 9 aces in 337 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 81.5, Headshots at 60%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.89. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −151 ELO
93 matches · 54% win rate
In match 2 of the day −93 ELO
67 matches · 40% win rate
On Wednesdays −90 ELO, win rate 40%

PsychoJZS loses the most ELO on Ancient: −151 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.18 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
47% better than 24%
0.73 better than 37%
78.6 better than 32%
1.04 better than 44%
52% of 285 duels right on the average
41% of 78 situations better than 58%
Ancient93
54% better than 52%
0.79 better than 66%
86.2 better than 69%
1.11 better than 68%
52% of 291 duels right on the average
40% of 52 situations better than 56%
Anubis67
60% better than 71%
0.85 better than 88%
87.7 better than 79%
1.22 better than 90%
54% of 186 duels better than 61%
30% of 43 situations better than 29%
Dust 260
48% better than 31%
0.71 better than 30%
75.5 better than 20%
0.99 better than 26%
55% of 163 duels better than 67%
30% of 27 situations better than 27%
Nuke29
55% better than 47%
0.73 better than 33%
77.7 better than 25%
1.05 better than 41%
62% of 94 duels better than 90%
46% of 26 situations better than 65%
Cache13
31% -
0.74 -
79.3 -
1.05-
53% of 45 duels -
11% of 9 situations -
Inferno7
57% -
0.91 -
89.2 -
1.23-
75% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PsychoJZS plays

Across 386 matches PsychoJZS averages K/R 0.76 and ADR 81.6; the rating across the 337 rated matches is 1.08. Biggest strength: Headshot rate at 60%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Anubis with a 60% win rate in 67 matches. In 159 of 337 matches the rating was 1.10 or higher (47%), in 101 it was below 0.90. In 337 matches with detailed stats: 65 4Ks and 9 aces. Best month by rating: October 2026 at 1.20. PsychoJZS loses the most ELO on Ancient (−151 ELO, win rate 54%). Things go best on Anubis (+241 ELO, win rate 60%). Match no. 3 of the day goes best: 59% win rate, +23 ELO. Unchanged in recent months: K/R at 0.76, ADR at 81.5, Headshots at 60%, Win rate at 51%. Last 30 days: 145 matches, win rate 48%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.