PsychoFine

Ukraine
101 matches tracked 19 matches in 30 days
ELO ▲ 58
3,035
30-day peak: 3,035
Rank EU ▼ 890 places
#7,141
Ukraine #399 in Ukraine
30 days · prev. #6,251 · best #6,251
Last updated:

How does PsychoFine play?

Rating 1.07 (from 55 matches) K/R 0.75 ADR 80.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 24%−18 pp · Ø 42% better than 2%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.3
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 7x 4K, 1 ace in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 82.0, Headshots at 57%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
30 matches · 67% win rate
In match 1 of the day −32 ELO
42 matches · 52% win rate
Between 18:00 and 24:00 −40 ELO, win rate 51%

PsychoFine loses the most ELO on Mirage: −90 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
67% better than 91%
0.74 better than 39%
79.4 better than 35%
1.07 right on the average
53% of 51 duels right on the average
30% of 10 situations better than 23%
Dust 226
65% better than 84%
0.79 better than 64%
84.4 better than 61%
1.13-
48% of 64 duels better than 25%
8% of 12 situations better than 2%
Ancient20
65% better than 81%
0.74 better than 40%
80.2 better than 39%
1.03-
59% of 56 duels better than 84%
67% of 3 situations better than 97%
Anubis17
47% better than 23%
0.75 right on the average
79.5 better than 38%
1.19-
53% of 36 duels right on the average
33% of 3 situations better than 36%
Cache3
0% -
0.65 -
71.1 -
0.84-
38% of 8 duels -
0% of 1 situations -
Nuke3
33% -
0.62 -
82.1 -
0.56-
17% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PsychoFine plays

Across 100 matches PsychoFine averages K/R 0.75 and ADR 80.7; the rating across the 55 rated matches is 1.07. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Mirage with a 67% win rate in 30 matches. In 25 of 55 matches the rating was 1.10 or higher (45%), in 21 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. PsychoFine loses the most ELO on Mirage (−90 ELO, win rate 67%). Things go best on Ancient (+30 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, −30 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.0, Headshots at 57%. Last 30 days: 19 matches, win rate 58%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.