PsyXP

Russia
On FACEIT since 2020 123 matches tracked 43 matches in 30 days
ELO ▲ 202
2,031
30-day peak: 2,031
Rank EU
#221,368
Russia #55,869 in Russia
Last updated:

How does PsyXP play?

Rating 1.11 K/R 0.79 ADR 88.3 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 123 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.14+0.14 · Ø 1.00 better than 89%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 92%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 22x 4K, 2 aces in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.13, Rating +0.21, ADR +14.0, Headshots +3 pp, Win rate +19 pp, ELO +790
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.70). Well above the average (0.72).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 −50 ELO, win rate 46%
On Wednesdays −4 ELO, win rate 41%

PsyXP loses the most ELO on Dust 2: −52 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
66% better than 92%
0.89 better than 95%
93.5 better than 94%
1.24 better than 95%
53% of 230 duels better than 65%
22% of 23 situations better than 11%
Dust 228
46% better than 34%
0.83 better than 89%
92.9 better than 94%
1.17 better than 89%
53% of 108 duels better than 64%
48% of 21 situations better than 77%
Ancient16
31% better than 3%
0.65 better than 12%
75.2 better than 21%
0.93 better than 22%
28% of 36 duels better than 1%
38% of 13 situations right on the average
Nuke12
58% -
0.80 -
90.8 -
1.13-
54% of 50 duels -
30% of 10 situations -
Anubis11
55% -
0.72 -
81.5 -
1.01-
47% of 34 duels -
33% of 6 situations -
Inferno8
25% -
0.53 -
75.2 -
0.73-
39% of 31 duels -
50% of 6 situations -
Cache7
71% -
0.80 -
93.4 -
1.14-
54% of 28 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PsyXP plays

Across 123 matches PsyXP averages K/R 0.79, ADR 88.3 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 88.3, better than 90% of level 9 players. Averages 17.4 kills per match with 48% headshots. The strongest map is Mirage with a 66% win rate in 41 matches. In 58 of 123 matches the rating was 1.10 or higher (47%), in 33 it was below 0.90. In 83 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. PsyXP loses the most ELO on Dust 2 (−52 ELO, win rate 46%). Things go best on Mirage (+90 ELO, win rate 66%). Improved over the last three months: K/R +0.13, Rating +0.21, ADR +14.0, Headshots +3 pp, Win rate +19 pp, ELO +790. Last 30 days: 43 matches, win rate 65%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.