PsiHk

Bangladesh
On FACEIT since 2021 165 matches tracked 32 matches in 30 days
Last updated:

How does PsiHk play?

Rating 1.08 (from 129 matches) K/R 0.78 ADR 85.8 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 129 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
ClutcherEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 3.1
Knife kills 3 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 20x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.78, ADR at 85.7, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
53 matches · 36% win rate
In match 4 of the day +27 ELO
20 matches · 40% win rate
In match 2 of the day +57 ELO
37 matches · 32% win rate

PsiHk loses the most ELO on Mirage: −8 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.74 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
36% better than 5%
0.74 right on the average
83.7 better than 64%
0.99 better than 35%
50% of 184 duels better than 42%
53% of 15 situations better than 86%
Anubis48
65% better than 84%
0.86 better than 92%
90.6 better than 89%
1.23 better than 94%
54% of 249 duels better than 64%
35% of 26 situations better than 45%
Ancient25
44% better than 23%
0.76 better than 54%
84.7 better than 63%
0.94 better than 19%
50% of 121 duels better than 40%
33% of 9 situations better than 39%
Dust 220
40% better than 13%
0.77 better than 62%
82.7 better than 58%
1.08 better than 61%
51% of 98 duels better than 46%
65% of 17 situations better than 96%
Cache7
57% -
0.86 -
91.5 -
1.15-
63% of 32 duels -
50% of 2 situations -
Vertigo7
71% -
0.72 -
81.0 -
1.01-
25% of 24 duels -
25% of 4 situations -
Nuke4
25% -
0.66 -
75.1 -
0.98-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PsiHk plays

Across 165 matches PsiHk averages K/R 0.78 and ADR 85.8; the rating across the 129 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · all ELO ranges players. Averages 17.1 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 48 matches. In 58 of 129 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 104 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. PsiHk loses the most ELO on Mirage (−8 ELO, win rate 36%). Things go best on Anubis (+82 ELO, win rate 65%). From match no. 5 of the day on, things go best: 64% win rate, +24 ELO. Improved over the last three months: Win rate +15 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.7, Headshots at 46%. Last 30 days: 32 matches, win rate 56%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.