PrxesT

Heard & McDonald Islands
On FACEIT since 2024 223 matches tracked 57 matches in 30 days
ELO ▲ 109
2,050
30-day peak: 2,080
Rank EU
#209,343
Heard & McDonald Islands #191 in Heard & McDonald Islands
Last updated:

How does PrxesT play?

Rating 0.97 K/R 0.72 ADR 80.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 7 aces in 168 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +474
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.10, Rating −0.12, ADR −8.0, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
28 matches · 54% win rate
On Cache −42 ELO
22 matches · 27% win rate
Between 18:00 and 24:00 −31 ELO, win rate 45%

PrxesT loses the most ELO on Dust 2: −65 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 67%
0.74 better than 53%
84.0 better than 69%
0.98 better than 35%
54% of 280 duels better than 69%
38% of 16 situations right on the average
Ancient51
57% better than 66%
0.73 better than 43%
77.6 better than 29%
0.97 better than 29%
52% of 228 duels better than 55%
27% of 15 situations better than 22%
Anubis46
54% better than 57%
0.74 right on the average
81.3 better than 54%
1.02 better than 46%
54% of 178 duels better than 65%
11% of 18 situations better than 3%
Dust 228
54% better than 60%
0.71 better than 36%
81.7 better than 54%
0.94 better than 19%
47% of 121 duels better than 26%
50% of 8 situations better than 81%
Cache22
27% -
0.68 -
77.5 -
0.90-
46% of 102 duels -
30% of 10 situations -
Inferno12
50% -
0.65 -
80.4 -
0.89-
53% of 49 duels -
14% of 7 situations -
Vertigo5
60% -
0.83 -
92.5 -
1.17-
64% of 22 duels -
33% of 3 situations -
Nuke4
50% -
0.60 -
69.0 -
0.77-
47% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PrxesT plays

Across 223 matches PrxesT averages K/R 0.72, ADR 80.8 and a rating of 0.97. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Ancient with a 57% win rate in 51 matches. In 73 of 223 matches the rating was 1.10 or higher (33%), in 106 it was below 0.90. In 168 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: July 2026 at 1.07. PrxesT loses the most ELO on Dust 2 (−65 ELO, win rate 54%). Things go best on Mirage (+117 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +31 ELO. Improved over the last three months: ELO +474. Got weaker: K/R −0.10, Rating −0.12, ADR −8.0, Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 57 matches, win rate 54%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.