Prototipp4

Kosovo
144 matches tracked
Last updated:

How does Prototipp4 play?

Rating 0.89 K/R 0.64 ADR 74.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.88−0.15 · Ø 1.03 better than 12%
Pistol kills per match 2.5
Knife kills 3 in 144 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 5%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 1.7−0.6 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Prototipp4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.62
JulAugSepOct

Best month: July 2026 with 0.75.

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
32 matches · 44% win rate
On Ancient −41 ELO
23 matches · 57% win rate
On Fridays −49 ELO, win rate 40%

Prototipp4 loses the most ELO on Dust 2: −52 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 2.21 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
67% better than 95%
0.65 better than 17%
73.0 better than 18%
0.91 better than 19%
45% of 139 duels better than 23%
32% of 31 situations better than 31%
Dust 232
44% better than 27%
0.62 better than 7%
74.8 better than 25%
0.87 better than 10%
41% of 150 duels better than 8%
41% of 22 situations better than 57%
Ancient23
57% better than 75%
0.62 better than 9%
74.5 better than 20%
0.88 better than 14%
46% of 74 duels better than 30%
36% of 14 situations better than 47%
Anubis22
55% better than 68%
0.65 better than 21%
76.3 better than 38%
0.92 better than 31%
40% of 60 duels better than 8%
38% of 16 situations right on the average
Inferno16
38% better than 11%
0.71 right on the average
84.5 better than 78%
0.98 better than 47%
47% of 72 duels better than 30%
18% of 11 situations better than 10%
Cache4
100% -
0.46 -
61.3 -
0.68-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prototipp4 plays

Across 144 matches Prototipp4 averages K/R 0.64, ADR 74.8 and a rating of 0.89. Biggest strength: Utility hit rate at 48%, better than 99% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 14.4 kills per match with 38% headshots. The strongest map is Mirage with a 67% win rate in 43 matches. In 32 of 144 matches the rating was 1.10 or higher (22%), in 70 it was below 0.90. In 125 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Prototipp4 loses the most ELO on Dust 2 (−52 ELO, win rate 44%). Last 30 days: 1 matches, win rate 100%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.