Proo4a1

Kosovo
On FACEIT since 2023 183 matches tracked 56 matches in 30 days
Last updated:

How does Proo4a1 play?

Rating 1.09 K/R 0.78 ADR 84.2 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 183 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
EntryClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.7
Knife kills 1 in 183 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 42x 4K, 5 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Proo4a1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 165 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.71
JunJulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −50 ELO
22 matches · 41% win rate
On Mirage −34 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −12 ELO, win rate 48%
On Sundays −28 ELO, win rate 49%

Proo4a1 loses the most ELO in match 4 of the day: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.59 · Anubis
  3. Most kills in a match: 56 · Vertigo

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
66% better than 89%
0.83 better than 86%
89.0 better than 83%
1.18 better than 89%
60% of 234 duels better than 92%
40% of 42 situations better than 56%
Anubis32
53% right on the average
0.78 better than 68%
83.5 better than 61%
1.08 better than 63%
56% of 177 duels better than 74%
44% of 18 situations better than 64%
Dust 228
46% better than 29%
0.79 better than 73%
87.7 better than 80%
1.09 better than 67%
53% of 184 duels better than 60%
33% of 15 situations better than 37%
Cache21
67% -
0.76 -
79.8 -
1.13-
47% of 112 duels -
53% of 15 situations -
Mirage21
48% better than 35%
0.71 better than 34%
78.9 better than 39%
0.96 better than 24%
46% of 121 duels better than 20%
67% of 6 situations better than 97%
Inferno19
47% better than 32%
0.75 better than 45%
83.2 better than 51%
1.02 better than 33%
53% of 117 duels right on the average
10% of 10 situations better than 4%
Vertigo9
56% -
0.85 -
91.7 -
1.20-
59% of 56 duels -
100% of 4 situations -
Nuke5
20% -
0.69 -
74.1 -
0.95-
52% of 33 duels -
50% of 6 situations -
Overpass3
0% -
0.58 -
72.4 -
0.77-
18% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Proo4a1 plays

Across 183 matches Proo4a1 averages K/R 0.78, ADR 84.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 75 of 183 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 161 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.16. Proo4a1 loses the most ELO in match 4 of the day (−50 ELO, win rate 41%). Things go best on Cache (+37 ELO, win rate 67%). Match no. 1 of the day goes best: 63% win rate, +6 ELO. Last 30 days: 56 matches, win rate 50%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.