Prohacb

Belarus
68 matches tracked 27 matches in 30 days
Last updated:

How does Prohacb play?

Rating 1.10 K/R 0.75 ADR 82.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 32% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.99).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.14+0.15 · Ø 0.99 better than 90%
Pistol kills per match 2.1
Knife kills 2 in 68 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 13x 4K, 1 ace in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
Whether Prohacb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.51
JunJulAugSepOct

Best month: June 2026 with 0.82.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
26 matches · 46% win rate
On Dust 2 −58 ELO
27 matches · 52% win rate
On Mirage −24 ELO
23 matches · 70% win rate

Prohacb loses the most ELO in match 1 of the day: −62 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Nuke
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
52% better than 54%
0.70 better than 39%
75.3 better than 27%
1.06 better than 67%
50% of 76 duels better than 47%
50% of 14 situations better than 79%
Mirage23
70% better than 97%
0.82 better than 87%
89.9 better than 91%
1.17 better than 92%
62% of 97 duels better than 96%
50% of 22 situations better than 81%
Inferno6
50% -
0.66 -
68.5 -
0.98-
41% of 17 duels -
29% of 7 situations -
Nuke5
80% -
0.95 -
101.3 -
1.44-
67% of 21 duels -
67% of 3 situations -
Ancient3
0% -
0.48 -
67.9 -
0.61-
33% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prohacb plays

Across 68 matches Prohacb averages K/R 0.75, ADR 82.0 and a rating of 1.10. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 27 of 68 matches the rating was 1.10 or higher (40%), in 19 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. Prohacb loses the most ELO in match 1 of the day (−62 ELO, win rate 46%). Last 30 days: 27 matches, win rate 44%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.