Profeesoor

Kosovo
280 matches tracked 42 matches in 30 days
Last updated:

How does Profeesoor play?

Rating 1.08 (from 275 matches) K/R 0.77 ADR 81.8 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 275 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 5.0
Knife kills 27 in 280 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 48x 4K, 8 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ELO +385
= Stayed the same
K/R at 0.78, ADR at 81.9
▼ Got worse
Headshots −4 pp, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −65 ELO
53 matches · 51% win rate
In match 2 of the day −46 ELO
46 matches · 41% win rate
Between 0:00 and 6:00 +1 ELO, win rate 45%
On Wednesdays −141 ELO, win rate 36%

Profeesoor loses the most ELO on Inferno: −65 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Dust 2
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
44% better than 26%
0.71 better than 36%
76.3 better than 25%
1.02 better than 54%
50% of 237 duels better than 45%
43% of 58 situations better than 62%
Mirage55
51% better than 51%
0.71 better than 39%
72.8 better than 15%
1.02 better than 52%
54% of 280 duels better than 70%
41% of 41 situations better than 60%
Inferno53
51% better than 42%
0.81 better than 78%
87.6 better than 78%
1.11 better than 70%
56% of 464 duels better than 70%
37% of 35 situations better than 46%
Dust 250
60% better than 82%
0.83 better than 89%
90.0 better than 89%
1.15 better than 86%
56% of 354 duels better than 79%
41% of 32 situations better than 60%
Anubis40
60% better than 79%
0.82 better than 88%
86.0 better than 78%
1.13 better than 88%
61% of 322 duels better than 96%
23% of 30 situations better than 19%
Nuke15
47% better than 24%
0.71 better than 29%
77.1 better than 25%
0.98 better than 28%
54% of 85 duels better than 56%
57% of 14 situations better than 86%
Cache4
25% -
0.69 -
72.9 -
0.89-
55% of 31 duels -
50% of 2 situations -
Vertigo4
25% -
0.87 -
85.1 -
1.20-
61% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Profeesoor plays

Across 280 matches Profeesoor averages K/R 0.77 and ADR 81.8; the rating across the 275 rated matches is 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 17.2 kills per match with 43% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 114 of 275 matches the rating was 1.10 or higher (41%), in 85 it was below 0.90. In 219 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: August 2026 at 1.12. Profeesoor loses the most ELO on Inferno (−65 ELO, win rate 51%). Things go best on Ancient (+90 ELO, win rate 44%). Match no. 1 of the day goes best: 57% win rate, −43 ELO. Improved over the last three months: Rating +0.05, ELO +385. Got weaker: Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.9. Last 30 days: 42 matches, win rate 52%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.