Prof3ct

Poland
119 matches tracked 30 matches in 30 days
Last updated:

How does Prof3ct play?

Rating 1.08 (from 30 matches) K/R 0.78 ADR 87.9 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 8
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 50%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+10 pp better than 92%
Clutch 1v2 won 33%+11 pp better than 97%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 6%−4 pp better than 35%
K/D 1.06+0.06 better than 73%
Pistol kills per match 2.8
Knife kills 2 in 119 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.7 pp better than 87%
Rounds with 3K 5.3%+1.4 pp better than 93%
MVPs per match 2.8+0.6 better than 95%
4Ks and aces 19x 4K, 2 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 5.8+1.6 better than 83%
Enemies flashed per round 0.27−0.01 better than 52%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 91.1, ELO at 1,735
▼ Got worse
Headshots −2 pp, Win rate −14 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.77).

Patterns

From the last 119 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −48 ELO
44 matches · 36% wins
From match 5 of the day +69 ELO
21 matches · 33% wins
Between 18:00 and 24:00 −6 ELO, win rate 41%

Prof3ct loses the most ELO on Mirage: −48 ELO, 36% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.74 · Ancient
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
36% better than 8%
0.77 better than 72%
86.1 better than 82%
1.12-
49% of 128 duels better than 39%
29% of 21 situations better than 25%
Dust 215
40% better than 15%
0.75 better than 64%
82.7 better than 66%
0.86-
60% of 55 duels better than 92%
67% of 3 situations better than 98%
Ancient13
62% -
0.72 -
78.6 -
1.35-
67% of 15 duels -
25% of 4 situations -
Anubis12
75% -
0.84 -
92.4 -
1.05-
47% of 38 duels -
100% of 3 situations -
Nuke12
58% -
0.83 -
95.0 -
1.32-
51% of 35 duels -
67% of 6 situations -
Cache11
73% -
0.85 -
99.7 -
1.09-
51% of 39 duels -
57% of 7 situations -
Inferno5
60% -
0.78 -
101.1 -
0.98-
42% of 19 duels -
0% of 1 situations -
Overpass4
50% -
0.65 -
79.3 -
-
-
-
Vertigo3
0% -
0.68 -
76.7 -
0.74-
0% of 10 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prof3ct plays

Across 119 matches Prof3ct averages K/R 0.78 and ADR 87.9; the rating across the 30 rated matches is 1.08. Biggest strength: Rounds with 3K at 5.3%. That is better than 93% of players on level 8. On average 15.5 kills per match, 52% of them headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 14 of 30 matches the rating was 1.10 or higher (47%), in 11 it was below 0.90. In 70 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. Prof3ct loses the most ELO on Mirage (−48 ELO, win rate 36%). Things go best in match 3 of the day (+84 ELO, win rate 70%). Got weaker: Headshots −2 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.80, ADR at 91.1, ELO at 1,735. Last 30 days: 30 matches, win rate 50%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.