ProKazah-

Kazakhstan
On FACEIT since 2017 226 matches tracked 77 matches in 30 days
ELO ▲ 338
2,307
30-day peak: 2,307
Rank EU
#97,812
Kazakhstan #3,560 in Kazakhstan
Last updated:

How does ProKazah- play?

Rating 1.03 K/R 0.73 ADR 78.2 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 6 in 226 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 31x 4K, 5 aces in 177 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%, Win rate at 56%, ELO at 2,079
▼ Got worse
K/R −0.13, Rating −0.17, ADR −9.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.70 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −37 ELO
36 matches · 44% win rate
On Mirage −25 ELO
34 matches · 59% win rate
On Mondays +21 ELO, win rate 46%

ProKazah- loses the most ELO in match 2 of the day: −37 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.50 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
62% better than 84%
0.74 right on the average
78.8 better than 37%
1.04 right on the average
49% of 319 duels better than 34%
38% of 42 situations better than 53%
Anubis42
45% better than 27%
0.70 better than 26%
74.6 better than 14%
0.94 better than 15%
46% of 166 duels better than 18%
30% of 23 situations better than 33%
Mirage34
59% better than 78%
0.77 better than 62%
79.1 better than 40%
1.13 better than 77%
48% of 117 duels better than 29%
33% of 24 situations better than 34%
Ancient31
55% better than 59%
0.69 better than 22%
77.7 better than 28%
0.97 better than 27%
54% of 129 duels better than 64%
46% of 13 situations better than 73%
Nuke17
35% better than 6%
0.66 better than 12%
74.4 better than 17%
0.92 better than 11%
40% of 73 duels better than 3%
50% of 12 situations better than 72%
Inferno14
86% -
0.81 -
86.0 -
1.16-
61% of 59 duels -
43% of 7 situations -
Cache7
43% -
0.77 -
83.7 -
1.16-
50% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ProKazah- plays

Across 226 matches ProKazah- averages K/R 0.73, ADR 78.2 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Inferno with a 86% win rate in 14 matches. In 90 of 226 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 177 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. ProKazah- loses the most ELO in match 2 of the day (−37 ELO, win rate 44%). Things go best on Anubis (+59 ELO, win rate 45%). Match no. 3 of the day goes best: 66% win rate, +30 ELO. Got weaker: K/R −0.13, Rating −0.17, ADR −9.7. Unchanged in recent months: Headshots at 56%, Win rate at 56%, ELO at 2,079. Last 30 days: 77 matches, win rate 62%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.