Pro100igrok

Russia
On FACEIT since 2019 286 matches tracked 76 matches in 30 days
ELO ▲ 34
2,003
30-day peak: 2,130
Rank EU
#243,172
Russia #49,613 in Russia
Last updated:

How does Pro100igrok play?

Rating 0.98 K/R 0.71 ADR 80.0 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 286 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 3.2
Knife kills 30 in 286 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 43x 4K, 2 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09
= Stayed the same
ADR at 80.8, Win rate at 51%, ELO at 2,005
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
89 matches · 51% win rate
On Ancient −65 ELO
53 matches · 47% win rate
Between 0:00 and 6:00 −33 ELO, win rate 42%
On Mondays +121 ELO, win rate 42%

Pro100igrok loses the most ELO on Dust 2: −119 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
51% better than 48%
0.70 better than 31%
79.4 better than 42%
0.96 better than 25%
54% of 417 duels better than 64%
37% of 43 situations better than 49%
Mirage58
59% better than 78%
0.73 right on the average
80.3 better than 49%
1.00 better than 42%
52% of 322 duels better than 58%
32% of 34 situations better than 31%
Ancient53
47% better than 34%
0.73 better than 43%
84.2 better than 64%
1.03 right on the average
54% of 294 duels better than 66%
50% of 34 situations better than 79%
Anubis27
41% better than 18%
0.67 better than 18%
78.5 better than 36%
0.92 better than 16%
55% of 126 duels better than 71%
47% of 17 situations better than 74%
Inferno22
50% better than 38%
0.77 better than 71%
82.4 better than 59%
1.08 better than 67%
50% of 123 duels better than 39%
31% of 13 situations better than 34%
Nuke21
48% better than 33%
0.59 better than 1%
67.4 better than 2%
0.77 better than 1%
41% of 117 duels better than 5%
83% of 12 situations better than 99%
Cache15
47% -
0.73 -
80.8 -
1.00-
57% of 69 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pro100igrok plays

Across 286 matches Pro100igrok averages K/R 0.71, ADR 80.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 58 matches. In 95 of 286 matches the rating was 1.10 or higher (33%), in 131 it was below 0.90. In 202 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. Pro100igrok loses the most ELO on Dust 2 (−119 ELO, win rate 51%). Things go best on Anubis (+134 ELO, win rate 41%). Match no. 2 of the day goes best: 57% win rate, −73 ELO. Improved over the last three months: K/R +0.05, Rating +0.09. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 80.8, Win rate at 51%, ELO at 2,005. Last 30 days: 76 matches, win rate 47%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.