PrimeNikolow

BG
251 matches tracked 33 matches in 30 days
Last updated:

How does PrimeNikolow play?

Rating 0.91 (from 191 matches) K/R 0.69 ADR 75.6 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 6
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

PrimeNikolow gets the first kill in 12 of 100 rounds. 2 percentage points above the level 6 average (10%).

Rounds with first kill 12%+2 pp better than 79%
Opening duels won 47%−3 pp better than 26%

Clutch

Weakness
Last one alive

Averages 1.1 kills per match as the last one alive. 0.6 below the level 6 average (1.7).

Clutch 1v1 won 31%−7 pp better than 19%
Clutch 1v2 won 16%−6 pp better than 20%
Clutch kills per match 1.1−0.6 better than 9%

Weapons and aim

Average
Where do the kills come from?

58 of 100 kills by PrimeNikolow are headshots. 13 percentage points above the level 6 average (45%).

Headshot rate 58%+13 pp better than 97%
AWP share of kills 10%−1 pp better than 55%
K/D 0.89−0.10 better than 16%
Pistol kills per match 3.0
Knife kills 7 in 251 matches

Impact

Average
Damage and big rounds

PrimeNikolow gets exactly 2 kills in 12.0 of 100 rounds. 0.9 percentage points below the level 6 average (12.9%).

2K rounds 12.0%−0.9 pp better than 26%
3K rounds 3.7%−0.2 pp better than 45%
MVPs per match 2.0−0.2 better than 31%
4Ks and aces 27x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

PrimeNikolow dies in 78 of 100 rounds. 5 percentage points above the level 6 average (73%). Lower is better.

Utility hit rate 40%+5 pp better than 81%
Utility damage per round 2.9−1.1 better than 23%
Enemies flashed per round 0.16−0.10 better than 24%
Deaths per round 78%+5 pp better than 5%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.11, Headshots +3 pp
= Stayed the same
K/R at 0.69, ADR at 75.5
▼ Got worse
Win rate −7 pp, ELO −152

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months unchanged at 0.69. 0.03 below the level 6 average (0.72).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
72 matches · 44% win rate
On Inferno −55 ELO
26 matches · 73% win rate
Between 0:00 and 6:00 −74 ELO, win rate 35%
On Sundays +27 ELO, win rate 34%

PrimeNikolow loses the most ELO on Mirage: −63 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
44% better than 27%
0.71 better than 46%
77.2 better than 38%
0.87 better than 10%
49% of 416 duels better than 46%
30% of 37 situations better than 27%
Dust 247
57% better than 78%
0.72 on par
78.0 better than 44%
1.02 better than 61%
49% of 284 duels better than 46%
41% of 22 situations better than 62%
Ancient35
49% better than 43%
0.65 better than 13%
73.2 better than 13%
0.86 better than 6%
45% of 179 duels better than 22%
15% of 13 situations better than 5%
Anubis31
32% better than 4%
0.66 better than 17%
73.9 better than 18%
0.85 better than 9%
45% of 186 duels better than 22%
38% of 13 situations on par
Inferno26
73% better than 97%
0.71 better than 53%
75.3 better than 34%
0.98 on par
45% of 135 duels better than 25%
44% of 9 situations better than 71%
Cache19
58% -
0.73 -
75.7 -
0.90-
46% of 80 duels -
28% of 18 situations -
Nuke15
40% better than 14%
0.61 better than 9%
68.8 better than 8%
0.82-
44% of 80 duels better than 20%
20% of 5 situations better than 13%
Vertigo6
50% -
0.68 -
75.0 -
1.02-
53% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PrimeNikolow plays

Across 251 matches PrimeNikolow averages K/R 0.69 and ADR 75.6; the rating across the 191 rated matches is 0.91. Biggest strength: Headshot rate at 58%, better than 97% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 6 players. Averages 15.1 kills per match with 58% headshots. The strongest map is Inferno with a 73% win rate in 26 matches. In 51 of 191 matches the rating was 1.10 or higher (27%), in 99 it was below 0.90. In 184 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. PrimeNikolow loses the most ELO on Mirage (−63 ELO, win rate 44%). Things go best on Dust 2 (+78 ELO, win rate 57%). Match no. 4 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Rating +0.11, Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −152. Unchanged in recent months: K/R at 0.69, ADR at 75.5. Last 30 days: 33 matches, win rate 52%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.