PrimeJoba

Finland
On FACEIT since 2020 193 matches tracked 87 matches in 30 days
ELO ▲ 130
2,343
30-day peak: 2,345
Rank EU
#87,413
Finland #2,298 in Finland
Last updated:

How does PrimeJoba play?

Rating 1.23 K/R 0.88 ADR 93.5 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 39% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 3.8
Knife kills 2 in 193 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 47x 4K, 7 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.88, ADR at 93.6, ELO at 2,341
▼ Got worse
Rating −0.06, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.88 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −35 ELO
25 matches · 48% win rate
On Ancient −18 ELO
33 matches · 58% win rate
On Fridays ±0 ELO, win rate 43%

PrimeJoba loses the most ELO on Nuke: −35 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Cache
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 48%
0.84 better than 86%
90.9 better than 89%
1.17 better than 86%
52% of 186 duels better than 54%
46% of 13 situations better than 75%
Ancient33
58% better than 68%
0.88 better than 95%
95.7 better than 95%
1.22 better than 93%
53% of 156 duels better than 58%
42% of 24 situations better than 61%
Inferno25
44% better than 19%
0.89 better than 94%
91.4 better than 88%
1.24 better than 89%
56% of 121 duels better than 62%
42% of 19 situations better than 60%
Nuke25
48% better than 28%
0.87 better than 87%
93.0 better than 89%
1.24 better than 90%
57% of 96 duels better than 73%
43% of 21 situations better than 57%
Anubis24
63% better than 83%
0.91 better than 97%
96.4 better than 97%
1.29 better than 98%
54% of 87 duels better than 62%
56% of 16 situations better than 90%
Cache21
43% -
0.94 -
96.7 -
1.35-
47% of 116 duels -
44% of 16 situations -
Dust 214
36% -
0.80 -
85.3 -
1.07-
50% of 70 duels -
25% of 8 situations -
Vertigo12
58% -
0.93 -
98.9 -
1.34-
55% of 65 duels -
50% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PrimeJoba plays

Across 193 matches PrimeJoba averages K/R 0.88, ADR 93.5 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 46% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 123 of 193 matches the rating was 1.10 or higher (64%), in 43 it was below 0.90. In 164 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: October 2026 at 1.30. PrimeJoba loses the most ELO on Nuke (−35 ELO, win rate 48%). Things go best on Anubis (+41 ELO, win rate 63%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06, Win rate −5 pp. Unchanged in recent months: K/R at 0.88, ADR at 93.6, ELO at 2,341. Last 30 days: 87 matches, win rate 51%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.