Prime-_-141_

Kazakhstan
On FACEIT since 2024 63 matches tracked 26 matches in 30 days
Last updated:

How does Prime-_-141_ play?

Rating 1.04 K/R 0.73 ADR 77.7 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 6x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Prime-_-141_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 26%
0.72 better than 38%
77.9 better than 32%
1.03 better than 46%
43% of 67 duels better than 9%
33% of 12 situations better than 40%
Mirage20
55% better than 63%
0.70 better than 30%
77.1 better than 30%
0.98 better than 31%
36% of 55 duels better than 1%
20% of 15 situations better than 9%
Anubis6
83% -
0.75 -
81.4 -
1.02-
43% of 21 duels -
50% of 2 situations -
Nuke6
50% -
0.67 -
72.0 -
0.97-
52% of 21 duels -
17% of 6 situations -
Ancient5
60% -
0.92 -
86.4 -
1.37-
67% of 15 duels -
40% of 5 situations -
Inferno4
75% -
0.69 -
73.0 -
1.06-
31% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prime-_-141_ plays

Across 63 matches Prime-_-141_ averages K/R 0.73, ADR 77.7 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 59% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 25 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. Things go best on Dust 2 (+25 ELO, win rate 45%). Last 30 days: 26 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.