PriDe-

Ukraine
On FACEIT since 2024 217 matches tracked 28 matches in 30 days
Last updated:

How does PriDe- play?

Rating 0.99 (from 173 matches) K/R 0.70 ADR 78.5 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 0.99−0.01 · Ø 1.00 better than 60%
Pistol kills per match 1.9
Zeus kills5 in 217 matches
Knife kills 12 in 217 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 57%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 26x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 7.4+3.3 · Ø 4.1 better than 95%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.09, Rating +0.23, ADR +7.3, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, ELO −216

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.64). Just above the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −58 ELO
35 matches · 34% win rate
On Dust 2 −10 ELO
67 matches · 54% win rate
Between 18:00 and 24:00 −36 ELO, win rate 42%
On Mondays −55 ELO, win rate 41%

PriDe- loses the most ELO in match 3 of the day: −58 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Nuke
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
54% better than 67%
0.69 better than 38%
77.8 better than 44%
0.97 better than 44%
52% of 168 duels better than 64%
32% of 37 situations better than 35%
Ancient49
53% better than 58%
0.74 better than 66%
82.0 better than 69%
1.04 better than 73%
52% of 132 duels better than 66%
40% of 25 situations better than 58%
Anubis37
41% better than 21%
0.69 better than 39%
74.8 better than 27%
1.00 better than 54%
46% of 79 duels better than 30%
33% of 18 situations better than 40%
Inferno30
60% better than 78%
0.72 better than 59%
81.7 better than 63%
1.01 better than 61%
53% of 101 duels better than 68%
44% of 18 situations better than 67%
Nuke13
38% -
0.78 -
82.6 -
1.03-
34% of 38 duels -
50% of 8 situations -
Mirage10
20% -
0.50 -
62.2 -
0.74-
42% of 19 duels -
29% of 7 situations -
Cache8
38% -
0.65 -
74.9 -
0.88-
52% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PriDe- plays

Across 217 matches PriDe- averages K/R 0.70 and ADR 78.5; the rating across the 173 rated matches is 0.99. Biggest strength: Utility damage per round at 7.4, better than 95% of level 6 players. Most room to improve: Rounds with first kill at 8%, better than only 23% of level 6 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 64 of 173 matches the rating was 1.10 or higher (37%), in 71 it was below 0.90. In 149 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. PriDe- loses the most ELO in match 3 of the day (−58 ELO, win rate 34%). Things go best on Ancient (+78 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, +47 ELO. Improved over the last three months: K/R +0.09, Rating +0.23, ADR +7.3, Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −216. Last 30 days: 28 matches, win rate 43%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.