Pri4endal

Cocos Islands
146 matches tracked
Last updated:

How does Pri4endal play?

Rating 0.99 K/R 0.69 ADR 74.5 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.4
Knife kills 7 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 11x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, ELO +307
= Stayed the same
K/R at 0.70, ADR at 74.9, Headshots at 41%, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −21 ELO
32 matches · 50% win rate
On Dust 2 −17 ELO
47 matches · 66% win rate
On Tuesdays +60 ELO, win rate 46%

Pri4endal loses the most ELO in match 2 of the day: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
66% better than 91%
0.64 better than 13%
71.9 better than 14%
0.91 better than 18%
49% of 161 duels better than 41%
39% of 28 situations better than 49%
Anubis37
57% better than 74%
0.74 better than 60%
78.6 better than 42%
1.05 better than 70%
49% of 145 duels better than 42%
45% of 33 situations better than 71%
Mirage36
53% better than 61%
0.66 better than 18%
72.5 better than 16%
0.98 better than 40%
57% of 125 duels better than 83%
39% of 23 situations better than 52%
Nuke18
50% better than 38%
0.77 better than 59%
81.1 better than 46%
1.11 better than 69%
42% of 64 duels better than 9%
43% of 7 situations better than 59%
Inferno6
17% -
0.61 -
65.5 -
0.86-
50% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pri4endal plays

Across 146 matches Pri4endal averages K/R 0.69, ADR 74.5 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 14.9 kills per match with 41% headshots. The strongest map is Dust 2 with a 66% win rate in 47 matches. In 55 of 146 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 75 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. Pri4endal loses the most ELO in match 2 of the day (−21 ELO, win rate 50%). Things go best on Anubis (+125 ELO, win rate 57%). Match no. 4 of the day goes best: 65% win rate, −4 ELO. Improved over the last three months: Rating +0.06, ELO +307. Unchanged in recent months: K/R at 0.70, ADR at 74.9, Headshots at 41%, Win rate at 56%. Last 30 days: 2 matches, win rate 100%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.