Preuw

Norway
179 matches tracked
Last updated:

How does Preuw play?

Rating 1.01 (from 146 matches) K/R 0.70 ADR 75.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 146 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (47%).

Headshot rate 32%−15 pp · Ø 47% better than 1%
AWP share of kills 36%+25 pp · Ø 11% better than 99%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 3.6
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 19x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 75.4, Headshots at 32%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −102 ELO
82 matches · 45% win rate
On Dust 2 −16 ELO
73 matches · 48% win rate
Between 6:00 and 12:00 +32 ELO, win rate 41%
On Thursdays +30 ELO, win rate 40%

Preuw loses the most ELO from match 5 of the day: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 1.76 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
48% better than 41%
0.74 better than 57%
78.7 better than 45%
1.07 better than 70%
53% of 293 duels better than 65%
39% of 36 situations better than 49%
Ancient29
69% better than 96%
0.74 right on the average
81.6 better than 54%
1.05 better than 66%
56% of 109 duels better than 81%
60% of 10 situations better than 93%
Nuke22
45% better than 21%
0.67 better than 13%
72.5 better than 10%
0.91 better than 12%
42% of 91 duels better than 9%
44% of 25 situations better than 63%
Anubis20
50% right on the average
0.69 better than 31%
71.8 better than 12%
1.00-
55% of 60 duels better than 74%
44% of 9 situations better than 68%
Mirage18
56% better than 72%
0.60 better than 4%
65.0 better than 2%
0.74-
29% of 14 duels better than 1%
40% of 5 situations better than 56%
Inferno9
11% -
0.68 -
70.6 -
0.86-
35% of 26 duels -
0% of 3 situations -
Cache5
80% -
0.70 -
69.7 -
1.01-
45% of 33 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Preuw plays

Across 179 matches Preuw averages K/R 0.70 and ADR 75.4; the rating across the 146 rated matches is 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 8 players. Averages 15.8 kills per match with 32% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 56 of 146 matches the rating was 1.10 or higher (38%), in 60 it was below 0.90. In 146 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Preuw loses the most ELO from match 5 of the day (−102 ELO, win rate 45%). Things go best on Anubis (+27 ELO, win rate 50%). Match no. 2 of the day goes best: 64% win rate. Unchanged in recent months: K/R at 0.71, ADR at 75.4, Headshots at 32%, Win rate at 51%. Last 30 days: 8 matches, win rate 38%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.