Pressure_e

USA
On FACEIT since 2016 334 matches tracked 131 matches in 30 days
ELO ▼ 10
2,606
30-day peak: 2,799
Rank NA ▲ 214 places
#1,075
US #556 in US
30 days · prev. #1,289 · best #1,063
Last updated:

How does Pressure_e play?

Rating 1.06 K/R 0.77 ADR 82.1 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 334 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.05+0.02 · Ø 1.03 better than 50%
Pistol kills per match 3.1
Knife kills 18 in 334 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 63%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 62%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 47x 4K, 4 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 74%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +301
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 82.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −163 ELO
87 matches · 48% win rate
On Dust 2 −155 ELO
117 matches · 45% win rate
On Sundays −146 ELO, win rate 38%

Pressure_e loses the most ELO on Mirage: −163 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
45% better than 24%
0.78 better than 64%
83.1 better than 59%
1.06 better than 53%
50% of 540 duels better than 39%
45% of 58 situations better than 70%
Mirage87
48% better than 34%
0.74 better than 46%
78.8 better than 37%
1.00 better than 36%
52% of 382 duels right on the average
25% of 44 situations better than 15%
Anubis48
50% better than 40%
0.81 better than 77%
84.7 better than 67%
1.13 better than 75%
54% of 197 duels better than 63%
50% of 28 situations better than 78%
Ancient40
53% right on the average
0.76 better than 54%
80.1 better than 40%
1.04 right on the average
46% of 197 duels better than 19%
62% of 21 situations better than 93%
Inferno29
69% better than 85%
0.84 better than 75%
89.2 better than 70%
1.17 better than 68%
53% of 195 duels better than 39%
54% of 13 situations better than 86%
Cache7
57% -
0.66 -
76.7 -
0.89-
62% of 37 duels -
0% of 1 situations -
Nuke6
50% -
0.71 -
75.8 -
1.08-
41% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pressure_e plays

Across 334 matches Pressure_e averages K/R 0.77, ADR 82.1 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Inferno with a 69% win rate in 29 matches. In 136 of 334 matches the rating was 1.10 or higher (41%), in 120 it was below 0.90. In 260 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. Pressure_e loses the most ELO on Mirage (−163 ELO, win rate 48%). Things go best in match 4 of the day (+118 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +118 ELO. Improved over the last three months: Win rate +7 pp, ELO +301. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 82.4. Last 30 days: 131 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.