Prats211

Uganda
291 matches tracked 53 matches in 30 days
ELO ▲ 159
3,155
30-day peak: 3,156
Rank EU ▲ 302 places
#3,467
Uganda #3 in Uganda
30 days · prev. #3,769 · best #3,467
Last updated:

How does Prats211 play?

Rating 1.24 (from 263 matches) K/R 0.88 ADR 90.5 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 263 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 29% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,000-3,499 ELO

Compared with 7,147 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 70%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.06).

Headshot rate 44%−8 pp · Ø 52% better than 10%
AWP share of kills 31%+18 pp · Ø 13% better than 93%
K/D 1.27+0.21 · Ø 1.06 better than 91%
Pistol kills per match 2.7
Knife kills 1 in 285 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 66x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.8).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.0−1.8 · Ø 3.8 better than 4%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.1, Win rate +5 pp, ELO +380
= Stayed the same
K/R at 0.89, Rating at 1.24
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays ±0 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Dust 2
  2. Highest rating in a match: 2.26 · Inferno
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
52% better than 37%
0.89 better than 92%
91.6 better than 88%
1.25 better than 92%
62% of 334 duels better than 93%
45% of 55 situations better than 70%
Dust 267
54% better than 47%
0.92 better than 95%
95.6 better than 94%
1.32 better than 96%
68% of 265 duels better than 98%
33% of 58 situations better than 33%
Ancient41
39% better than 7%
0.84 better than 83%
85.8 better than 67%
1.16 better than 79%
55% of 136 duels better than 66%
43% of 30 situations better than 62%
Anubis36
44% better than 16%
0.88 better than 92%
88.1 better than 81%
1.23 better than 90%
55% of 151 duels better than 65%
42% of 36 situations better than 59%
Inferno23
57% better than 35%
0.83 better than 68%
84.0 better than 45%
1.15 better than 56%
58% of 76 duels better than 56%
50% of 14 situations better than 74%
Cache18
72% better than 86%
0.94 better than 93%
98.6 better than 92%
1.34 better than 93%
59% of 70 duels better than 72%
29% of 7 situations better than 24%
Nuke10
80% -
0.81 -
76.9 -
1.18-
48% of 25 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prats211 plays

Across 285 matches Prats211 averages K/R 0.88 and ADR 90.5; the rating across the 263 rated matches is 1.24. Biggest strength: Opening duels won at 61%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 44% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 174 of 263 matches the rating was 1.10 or higher (66%), in 45 it was below 0.90. In 192 matches with detailed stats: 66 4Ks and 3 aces. Best month by rating: June 2026 at 1.32. Things go best on Dust 2 (+84 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, +118 ELO. Improved over the last three months: ADR +4.1, Win rate +5 pp, ELO +380. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.89, Rating at 1.24. Last 30 days: 53 matches, win rate 57%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.