Pr1m0_

Poland
81 matches tracked 60 matches in 30 days
Last updated:

How does Pr1m0_ play?

Rating 1.00 K/R 0.72 ADR 81.9 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 8 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 45%−5 pp better than 9%

Clutch

Average
Last one alive
Clutch 1v1 won 24%−14 pp better than 3%
Clutch 1v2 won 38%+16 pp better than 99%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 6%−4 pp better than 35%
K/D 0.97−0.03 better than 35%
Pistol kills per match 2.6
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 44%
Rounds with 3K 4.1%+0.2 pp better than 58%
MVPs per match 2.20.0 level
4Ks and aces 16x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.8+0.6 better than 66%
Enemies flashed per round 0.45+0.17 better than 88%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 81 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
22 matches · 36% wins

Pr1m0_ loses the most ELO on Dust 2: −22 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Highest rating in a match: 1.94 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 10%
0.70 better than 36%
78.7 better than 44%
0.97 better than 35%
48% of 81 duels better than 35%
29% of 7 situations better than 27%
Mirage18
50% better than 46%
0.76 better than 67%
84.8 better than 76%
1.03 better than 57%
49% of 70 duels better than 39%
33% of 9 situations better than 35%
Anubis16
63% better than 84%
0.69 better than 27%
78.8 better than 40%
0.99 better than 38%
39% of 56 duels better than 5%
50% of 4 situations better than 76%
Ancient12
67% -
0.72 -
85.5 -
1.00-
47% of 47 duels -
14% of 7 situations -
Inferno5
40% -
0.71 -
78.6 -
1.00-
47% of 19 duels -
0% of 3 situations -
Nuke4
75% -
0.70 -
84.4 -
0.92-
33% of 15 duels -
0% of 2 situations -
Cache3
33% -
0.89 -
97.1 -
1.29-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pr1m0_ plays

Across 81 matches Pr1m0_ averages K/R 0.72, ADR 81.9 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 24%. That is better than only 3% of players on level 8. On average 15.7 kills per match, 48% of them headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 34 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: October 2026 at 1.00. Pr1m0_ loses the most ELO on Dust 2 (−22 ELO, win rate 36%). Things go best from match 5 of the day (+98 ELO, win rate 57%). Last 30 days: 60 matches, win rate 48%, ELO balance +62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.