How does Ppo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average57% headshots and so well above the average (47%).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (3.9%).
Utility and deaths
Average7.3 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.62 (at the start 0.65). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00. Last 3 months: 0.86 (at the start 0.90). Well below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 74.9. Last 3 months: 70.4 (at the start 71.6). Clearly below the average (79.8).
Share of headshot kills
Best month: September 2026 with 63%. Last 3 months: 61% (at the start 53%). Well above the average (47%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 49% (at the start 51%). Slightly below the average (51%).
Best month: July 2026 with 1,657. Last 3 months: 1,560 (at the start 1,657).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ppo- loses the most ELO on Dust 2: −25 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Mirage
- Highest rating in a match: 1.71 · Dust 2
- Longest win streak: 9 wins in a row · Inferno
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ppo- plays
Across 139 matches Ppo- averages K/R 0.63 and ADR 71.0; the rating across the 119 rated matches is 0.88. Biggest strength: Utility damage per round at 7.3, better than 96% of level 8 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 8 players. Averages 13.9 kills per match with 57% headshots. The strongest map is Inferno with a 75% win rate in 20 matches. In 28 of 119 matches the rating was 1.10 or higher (24%), in 65 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. Ppo- loses the most ELO on Dust 2 (−25 ELO, win rate 40%). Things go best on Mirage (+32 ELO, win rate 56%). Improved over the last three months: Headshots +8 pp. Got weaker: ELO −97. Unchanged in recent months: K/R at 0.62, Rating at 0.86, ADR at 70.4, Win rate at 49%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.