Potato86

Germany
On FACEIT since 2023 324 matches tracked 85 matches in 30 days
ELO ▼ 97
2,400
30-day peak: 2,539
Rank EU
#73,264
Germany #2,148 in Germany
Last updated:

How does Potato86 play?

Rating 1.08 (from 276 matches) K/R 0.79 ADR 85.1 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 276 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.3
Knife kills 7 in 324 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 53x 4K, 6 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +91
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 85.6
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −127 ELO
38 matches · 39% win rate
On Mirage −114 ELO
50 matches · 54% win rate
On Sundays −120 ELO, win rate 40%

Potato86 loses the most ELO on Nuke: −127 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
57% better than 66%
0.81 better than 79%
87.4 better than 79%
1.13 better than 79%
55% of 297 duels better than 67%
23% of 26 situations better than 18%
Ancient57
56% better than 63%
0.79 better than 70%
87.1 better than 77%
1.08 better than 64%
49% of 270 duels better than 35%
39% of 23 situations better than 54%
Mirage50
54% better than 60%
0.79 better than 70%
82.6 better than 57%
1.09 better than 67%
49% of 177 duels better than 35%
36% of 14 situations better than 43%
Dust 243
44% better than 23%
0.79 better than 72%
83.9 better than 65%
1.08 better than 63%
47% of 251 duels better than 25%
46% of 24 situations better than 75%
Nuke38
39% better than 10%
0.77 better than 54%
83.9 better than 58%
1.02 better than 39%
52% of 160 duels better than 45%
32% of 19 situations better than 26%
Inferno35
46% better than 22%
0.75 better than 47%
83.5 better than 54%
1.03 better than 35%
49% of 133 duels better than 27%
31% of 13 situations better than 33%
Cache26
42% -
0.78 -
83.9 -
1.08-
53% of 130 duels -
46% of 13 situations -
Overpass11
45% -
0.80 -
84.4 -
0.78-
54% of 35 duels -
100% of 1 situations -
Vertigo4
50% -
0.97 -
101.9 -
1.33-
67% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Potato86 plays

Across 324 matches Potato86 averages K/R 0.79 and ADR 85.1; the rating across the 276 rated matches is 1.08. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 60 matches. In 121 of 276 matches the rating was 1.10 or higher (44%), in 83 it was below 0.90. In 252 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. Potato86 loses the most ELO on Nuke (−127 ELO, win rate 39%). Things go best on Anubis (+5 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp, ELO +91. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 85.6. Last 30 days: 85 matches, win rate 47%, net ELO −191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.