Portes--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average35% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so just below the average (13.2%).
Utility and deaths
Average0.33 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months unchanged at 0.72. Just below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 1.02 (at the start 1.00). Just above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 82.1. Last 3 months: 78.6 (at the start 75.8). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 38%. Last 3 months: 35% (at the start 37%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 47% (at the start 51%). Slightly below the average (49%).
Best month: October 2026 with 1,893. Last 3 months: 1,893 (at the start 1,397).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 339 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Portes-- loses the most ELO on Dust 2: −25 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.50 · Ancient
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 339 matchesCompared with players on the same level who have at least 15 matches on the map.
How Portes-- plays
Across 339 matches Portes-- averages K/R 0.72, ADR 78.1 and a rating of 1.01. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 15.9 kills per match with 35% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 128 of 339 matches the rating was 1.10 or higher (38%), in 138 it was below 0.90. In 279 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: June 2026 at 1.05. Portes-- loses the most ELO on Dust 2 (−25 ELO, win rate 38%). Things go best in match 2 of the day (+144 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +144 ELO. Improved over the last three months: ELO +496. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.6. Last 30 days: 43 matches, win rate 40%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.