Poroxovoi

Russia
On FACEIT since 2017 247 matches tracked 110 matches in 30 days
ELO ▲ 6
2,302
30-day peak: 2,455
Rank EU
#99,799
Russia #26,987 in Russia
Last updated:

How does Poroxovoi play?

Rating 0.97 K/R 0.72 ADR 84.1 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 22%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.5
Knife kills 4 in 247 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 37%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 32x 4K, 4 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +887
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 84.6, Headshots at 53%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
57 matches · 44% win rate
On Anubis −28 ELO
27 matches · 30% win rate
On Ancient −25 ELO
30 matches · 60% win rate

Poroxovoi loses the most ELO on Mirage: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.44 · Nuke
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
64% better than 88%
0.75 better than 54%
89.6 better than 86%
1.02 better than 44%
53% of 567 duels better than 60%
42% of 26 situations better than 62%
Mirage57
44% better than 21%
0.64 better than 9%
76.2 better than 25%
0.87 better than 5%
41% of 326 duels better than 5%
25% of 24 situations better than 15%
Ancient30
60% better than 75%
0.73 better than 41%
81.8 better than 51%
0.95 better than 21%
47% of 147 duels better than 26%
26% of 19 situations better than 22%
Anubis27
30% better than 3%
0.71 better than 33%
79.7 better than 40%
0.97 better than 26%
48% of 157 duels better than 28%
27% of 11 situations better than 22%
Inferno23
70% better than 93%
0.72 better than 30%
83.7 better than 55%
0.98 better than 21%
48% of 144 duels better than 25%
36% of 11 situations better than 45%
Nuke17
53% better than 44%
0.83 better than 80%
95.0 better than 93%
1.10 better than 63%
56% of 135 duels better than 69%
44% of 9 situations better than 64%
Cache16
31% -
0.72 -
83.9 -
0.92-
47% of 121 duels -
50% of 6 situations -
Vertigo5
40% -
0.87 -
94.3 -
1.20-
41% of 22 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Poroxovoi plays

Across 247 matches Poroxovoi averages K/R 0.72, ADR 84.1 and a rating of 0.97. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 82 of 247 matches the rating was 1.10 or higher (33%), in 117 it was below 0.90. In 206 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. Poroxovoi loses the most ELO on Mirage (−31 ELO, win rate 44%). Things go best on Dust 2 (+51 ELO, win rate 64%). Match no. 4 of the day goes best: 67% win rate, −2 ELO. Improved over the last three months: ELO +887. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 84.6, Headshots at 53%. Last 30 days: 110 matches, win rate 53%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.